Research map / 3D vision / Human pose estimation
Leveraging Global Stereo Consistency for Category-Level Shape and 6D Pose Estimation from Stereo Images
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Proposes a stereo-based category-level shape and 6D pose/scale estimator that fits a shared intra-category occupancy field to both views via iterative global shape fitting (GSF-Net), and introduces the S-RGBD dataset for comparing stereo and RGBD methods across depth-friendly and depth-challenging materials.
Problem
Category-level shape and 6D pose estimation from stereo images, where missing explicit depth causes pose, scale and shape parameters to become entangled and optimization to fall into local optima; also whether stereo or RGBD methods better handle diverse materials with poor depth.
Approach
Use a shared intra-category occupancy field across left and right views plus a divide-and-conquer global shape fitting network that iteratively renders normalized depth maps and shares rotation, y-translation and lambda (s/z) across views, with independent x-offsets and stereo-disparity depth to resolve scale.
Key results
- On S-RGBD, achieves 3D_avg of 82.9 on bowl and 89.7 on box, outperforming stereo baseline StereoPose on all 10 categories (e.g., mug 80.2 vs 64.8).
- On TOD bottle, 3D50 of 84.2 and 3D25 of 64.1 for mug, surpassing CODERS (73.4 and 31.5 respectively for mug 3D25/3D50 per table columns).
- Ablation on S-RGBD: full model reaches 95.6 3D25, 83.7 3D50, 60.5 3D75; removing lambda constraint drops 3D75 to 44.2.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add global stereo consistency with global shape fitting | Ours · TOD Bottle | 3D50: 73.4 -> 84.2 | Helped |
| Add global stereo consistency with global shape fitting | Ours · TOD Mug | 3D50: 92.8 -> 95.9 | Helped |
| Add the shared intra-category shape representation and global stereo fitting | Ours · S-RGBD Knife | 3Davg: 58.1 -> 67.9 | Helped |
| Add the shared intra-category shape representation and global stereo fitting | Ours · S-RGBD Spoon | 3Davg: 54.3 -> 63.5 | Helped |
| Use the monocular version instead of stereo (ablation) | Ours · S-RGBD | 3D50: 83.7 -> 30.5 | Hurt |
| Remove global fitting (ablation) | Ours · S-RGBD | 3D50: 83.7 -> 32.4 | Hurt |
| Add the shape constraint (ablation) | Ours · S-RGBD | 3D50: 78.1 -> 83.7 | Helped |
| Add the rotation constraint (ablation) | Ours · S-RGBD | 3D50: 76.5 -> 83.7 | Helped |
| Add the y-translation constraint (ablation) | Ours · S-RGBD | 3D50: 77.5 -> 83.7 | Helped |
| Add the λ constraint (ablation) | Ours · S-RGBD | 3D50: 71.1 -> 83.7 | Helped |
| Use semantic features only, removing geometric features (ablation) | Ours · S-RGBD | 3D50: 83.7 -> 74.6 | Hurt |
| Use geometric features only, removing semantic features (ablation) | Ours · S-RGBD | 3D50: 83.7 -> 77.7 | Hurt |
Surprising findings
- Tuned RGBD methods (Second) perform strongly on depth-friendly objects but drop sharply on depth-challenging ones (e.g., mug 78.8 vs 26.3 3D_avg), while the stereo method is more material-robust.
Limitations
- Failure cases with transparent objects reflecting surroundings, perspective-induced height errors, and occlusion ambiguity.
- Very poor-quality masks cause failure.
- Scale ambiguity is not fully resolved by lambda alone, requiring independent x-offsets.
Experimental setup
Datasets: TOD S-RGBD
Benchmarks: TOD S-RGBD
Metrics: 3D IoU at 25/50/75 3D_avg rotation error 5°/10° translation error 2/5/10 cm grasp success rate
Baselines: SPD SGPA Second KeyPose StereoPose CODERS
Builds on: NOCS ZeroShape CODERS Megapose DINOv2
Closest papers by meaning
- SingRef6D: Monocular Novel Object Pose Estimation with a Single RGB Reference (NeurIPS 2025 · similarity 0.88)
- SchemaPose: RGB-Based Category-Level Pose Estimation with Parametric Category Schema (NeurIPS 2026 · similarity 0.87)
- GCE-Pose: Global Context Enhancement for Category-level Object Pose Estimation (CVPR 2025 · similarity 0.86)
- MVD-Fusion: Single-view 3D via Depth-consistent Multi-view Generation (CVPR 2024 · similarity 0.86)
- Depth2Pose: A Pose-Based Benchmark for Monocular Depth Estimation without Ground-Truth Depth (NeurIPS 2026 · similarity 0.86)
- Stereo Anywhere: Robust Zero-Shot Deep Stereo Matching Even Where Either Stereo or Mono Fail (CVPR 2025 · similarity 0.86)
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