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InterDyn: Controllable Interactive Dynamics with Video Diffusion Models
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Extends frozen Stable Video Diffusion with a ControlNet-style driving-motion branch so it generates interactive object dynamics from an image plus hand/object mask sequences.
Problem
Predicting continuous interactive object dynamics (not just a single static future state) from an image and a driving motion, in complex real-world scenes as well as simple synthetic ones.
Approach
Treat a large pretrained video diffusion model as an implicit physics simulator and renderer: keep SVD frozen and train only a ControlNet-like control branch that conditions generation on pixel-aligned binary masks of the driving entity, so uncontrolled objects' dynamics are generated implicitly.
Key results
- On SSV2, InterDyn 256x384 reaches FVD 22.22 and KVD 2.09 versus 90.30 and 13.68 for CosHand-Autoregressive.
- InterDyn 256x384 achieves LPIPS 0.252 and motion fidelity 0.641, versus 0.408 LPIPS and 0.570 motion fidelity for the best CosHand variant.
- Qualitative CLEVRER experiments show force propagation to uncontrolled objects and counterfactual futures from different control signals.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use InterDyn instead of CosHand-Autoregressive | SSV2 video generation · Something-Something-v2 validation | FVD: 90.30 -> 22.22 | Helped |
| Use InterDyn instead of CosHand-Autoregressive | SSV2 video generation · Something-Something-v2 validation | LPIPS: 0.408 -> 0.252 | Helped |
| Use InterDyn instead of CosHand-Independent | SSV2 video generation · Something-Something-v2 validation | Motion Fidelity: 0.432 -> 0.641 | Helped |
| Increase InterDyn output resolution from 256×256 to 256×384 | InterDyn · Something-Something-v2 validation | SSIM: 0.664 -> 0.680 | Helped |
| Increase InterDyn output resolution from 256×256 to 256×384 | InterDyn · Something-Something-v2 validation | LPIPS: 0.260 -> 0.252 | Helped |
| Increase InterDyn output resolution from 256×256 to 256×384 | InterDyn · Something-Something-v2 validation | FVD: 19.27 -> 22.22 | Hurt |
Surprising findings
- InterDyn's frame-wise image quality is slightly worse than CosHand on some metrics (FID and KID), which the authors attribute to the frozen SVD spatial prior.
- CosHand-Independent beats InterDyn on FID and KID despite much worse video-level metrics.
Limitations
- Object dynamics are not directly controllable; only driving-entity masks are given, and post-interaction dynamics are sometimes inconsistent.
- Evaluated mainly on CLEVRER and SSV2; real-world physical plausibility is assessed qualitatively.
Experimental setup
Datasets: CLEVRER Something-Something-v2 Something-Else
Benchmarks: Something-Something-v2 CLEVRER
Metrics: SSIM PSNR LPIPS FID KID FVD KVD Motion Fidelity
Baselines: CosHand-Independent CosHand-Autoregressive Seer DynamiCrafter
Builds on: Stable Video Diffusion ControlNet EDM CosHand
Closest papers by meaning
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction (NeurIPS 2024 · similarity 0.88)
- LongScape: Advancing Long-Horizon Embodied World Models with Context-Aware MoE (NeurIPS 2026 · similarity 0.87)
- HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion (NeurIPS 2025 · similarity 0.87)
- PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation (NeurIPS 2025 · similarity 0.87)
- PlaySlot: Learning Inverse Latent Dynamics for Controllable Object-Centric Video Prediction and Planning (ICML 2025 · similarity 0.87)
- VidMan: Exploiting Implicit Dynamics from Video Diffusion Model for Effective Robot Manipulation (NeurIPS 2024 · similarity 0.87)
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