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ImViD: Immersive Volumetric Videos for Enhanced VR Engagement
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Introduces ImViD, a 5K/60FPS multi-view audio-video dataset captured with a moving 39-46 camera rig, and benchmarks 3DGS-based dynamic light field methods plus a training-free 6-DoF sound field pipeline.
Problem
Existing volumetric and dynamic novel view synthesis datasets lack full 360° scene capture, large 6-DoF interaction space, synchronized multimodal audio, and high resolution/frame-rate long-duration content needed for immersive VR.
Approach
A moving multi-camera rig on a mobile cart with hemispherical camera layout and time-code synchronization captures synchronized 5K/60FPS multi-view video and audio in both fixed and moving strategies, and a training-free pipeline renders 6-DoF light and sound fields from it.
Key results
- STG++ achieves the best test-view PSNR among tested methods, e.g., 31.240 on Scene1 Opera vs 28.482 for STG and 23.227 for 4DGS.
- 4DGS performs far worse on textured outdoor Scene6 Puppy (PSNR 18.121, LPIPS 0.711) than STG++ (PSNR 20.533, LPIPS 0.202).
- In a 21-expert user study, 61.90% rated auditory spatial perception as excellent and 90.46% found the generated spatial audio immersive.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add global, time-invariant color mapping across frames to STG (ablation) | STG on ImViD · Opera girl, Laboratory, and Puppy test views | PSNR: 28.482 -> 31.240; 26.306 -> 27.581; 20.497 -> 20.533 | Helped |
| Add global, time-invariant color mapping across frames to STG (ablation) | STG on ImViD · Opera girl, Laboratory, and Puppy test views | SSIM: 0.786 -> 0.799; 0.910 -> 0.916; 0.594 -> 0.597 | Helped |
| Add global, time-invariant color mapping across frames to STG (ablation) | STG on ImViD · Opera girl, Laboratory, and Puppy test views | LPIPS: 0.287 -> 0.277; 0.114 -> 0.107; 0.211 -> 0.202 | Helped |
Surprising findings
- 4DGS trained from the frame-0 sparse point cloud with limited point count performs significantly worse on texture-rich outdoor scenes.
- The moving-rig dynamic data was not calibrated because existing calibration methods produced errors and floaters, so only time-synchronized data is released for it.
Limitations
- Calibrated results are not provided for the moving-rig dynamic data due to calibration failures.
- Sound field pipeline assumes a single dominant omnidirectional sound source and is evaluated only by a user study.
- Benchmarks cover only 3 of the 7 scenes and rely on per-60-frame segment training.
Experimental setup
Datasets: ImViD
Benchmarks: ImViD
Metrics: PSNR SSIM LPIPS FPS storage size user study ratings
Baselines: 4DGS 4DRotorGS STG
Builds on: STG 4DGS 4DRotorGS 3DGS COLMAP
Closest papers by meaning
- IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular VideosC (CVPR 2025 · similarity 0.84)
- Imagine360: Immersive 360 Video Generation from Perspective Anchor (NeurIPS 2025 · similarity 0.84)
- AV-Cloud: Spatial Audio Rendering Through Audio-Visual Cloud Splatting (NeurIPS 2024 · similarity 0.84)
- ViewPoint: Panoramic Video Generation with Pretrained Diffusion Models (NeurIPS 2025 · similarity 0.83)
- EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Videos Generation (NeurIPS 2025 · similarity 0.83)
- RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance (CVPR 2025 · similarity 0.83)
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