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GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill

CVPR 2025 · Large language models › Agents, code and math · approach: Long-horizon LLM agents · 4 citations (OpenAlex)

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Proposes GROVE, a reward framework that combines LLM-generated physical constraint rewards with CLIP-based VLM semantic rewards (via a Pose2CLIP pose-to-CLIP mapper) and regenerates LLM rewards when VLM fitness declines, to learn open-vocabulary humanoid and standard RL skills without manual reward design.

Problem

Learning open-vocabulary physical skills for simulated agents is hard: hand-designed rewards do not scale across tasks, and demonstration-based imitation does not generalize beyond its training distribution.

Approach

Sum an LLM-generated constraint reward (Eureka-style, GPT-o1-preview) with a CLIP-based semantic reward computed through Pose2CLIP, a lightweight MLP that maps agent joint poses directly to CLIP image features without rendering; the VLM score doubles as a fitness signal that triggers LLM reward regeneration when it stalls or declines.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
combine LLM reward with the VLM reward (ablation)VLM-only humanoid skill learning with direct CLIP features · Open-vocabulary humanoid skillstask completion (C): 6.108 -> 6.954Helped
replace direct CLIP features with Pose2CLIP features (ablation)VLM-only humanoid skill learning · Open-vocabulary humanoid skillstask completion (C): 6.108 -> 6.785Helped
replace direct CLIP features with Pose2CLIP features (ablation)VLM-only humanoid skill learning · Open-vocabulary humanoid skillstraining time: 59min -> 16minHelped
add LLM reward to Pose2CLIP-based VLM reward (ablation)Pose2CLIP-only humanoid skill learning · Open-vocabulary humanoid skillstask completion (C): 6.785 -> 7.924Helped
add RDP-based reward resampling (ablation)Pose2CLIP + LLM humanoid skill learning · Open-vocabulary humanoid skillstask completion (C): 7.269 -> 7.924Helped
add RDP-based reward resampling (ablation)LLM-only humanoid skill learning · Open-vocabulary humanoid skillstask completion (C): 6.622 -> 6.650No clear effect
combine LLM and VLM rewards (ablation)humanoid skill learning with Pose2CLIP · Open-vocabulary humanoid skillstask completion (C): 6.785 -> 7.924Helped
use GROVE instead of direct reward optimizationAnt locomotion policy · Ant running forwardreward distance (RD): 103.81 -> 92.45Helped
use GROVE instead of direct reward optimizationCartpole policy · Cartpole keep uprightreward distance (RD): 20.72 -> 20.04Helped
use GROVE instead of direct reward optimizationANYmal policy · ANYmal jump upreward distance (RD): 57.29 -> 60.84Hurt
use GROVE instead of direct reward optimizationANYmal policy · ANYmal walk sidewaysreward distance (RD): 39.71 -> 37.51Helped

Surprising findings

Limitations

Experimental setup

Datasets: AMASS Motion-X policy rollouts (Pose2CLIP augmentation)

Benchmarks: AvatarCLIP/AnySkill open-vocabulary humanoid instructions Ant Cartpole ANYmal Humanoid bowing

Metrics: task completion score motion naturalness smoothness physical realism CLIP similarity reward distance training time

Baselines: AvatarCLIP TMR MoMask MotionGPT AnySkill VLM-RM Eureka-style LLM reward

Builds on: Eureka VLM-RM CALM AnySkill PPO

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