Research map / 3D vision / 3D generation
Floating No More: Object-Ground Reconstruction from a Single Image
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Proposes ORG, which jointly predicts pixel height (object-ground) and perspective field (camera) maps from a single image and reprojects them into depth maps and point clouds for ground-aware object reconstruction.
Problem
Single-image 3D object reconstruction often produces objects that float or tilt when placed on a ground plane because it ignores object-ground geometry and camera parameters, which hurts 3D-aware image editing such as shadow generation and pose manipulation.
Approach
Represents the object via two dense pixel-level fields, pixel height between front/back surfaces and the ground plus a perspective field for camera parameters, and uses a perspective-guided pixel height reprojection to recover 3D point clouds without requiring known camera intrinsics or extrinsics.
Key results
- ORG achieves LSIV 1.07 and CD 0.93 for point clouds vs. best baselines (LeReS 1.11, DUSt3R 0.95) on object-centric images with off-the-shelf camera estimator.
- Joint pixel height and perspective field estimation reaches LSIV 0.81 vs. 1.25 for depth with off-the-shelf camera estimation.
- Pixel height/perspective field L1 errors of 15.4 for up-vector versus 24.5 for LeReS on the object-centric test set.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ORG instead of DUSt3R with Ctrl-C | Object-centric 3D reconstruction · Object-centric test set | LSIV: 0.95 -> 0.93 | Helped |
| Use ORG instead of DUSt3R with Ctrl-C | Object-centric depth estimation · Object-centric test set | AbsRel: 17.9 -> 19.1 | Hurt |
| Use ORG instead of DUSt3R with Ctrl-C | Object-centric depth estimation · Object-centric test set | δ1: 79.5 -> 81.2 | Helped |
| Use pixel height and perspective field jointly rather than depth and off-the-shelf camera parameters (ablation) | ORG · Object-centric test set | LSIV: 1.25 -> 0.81 | Helped |
| Add perspective-field camera estimation to pixel-height reconstruction (ablation) | ORG · Object-centric test set | LSIV: 0.98 -> 0.81 | Helped |
| Use pixel height instead of depth with perspective-field camera estimation (ablation) | ORG · Object-centric test set | LSIV: 1.01 -> 0.81 | Helped |
| Use ORG rather than the baseline | Object reconstruction across viewpoint-diversity subsets · Small viewpoint diversity validation set | LSIV: 0.23 -> 0.21 | Helped |
| Use ORG rather than the baseline | Object reconstruction across viewpoint-diversity subsets · Medium viewpoint diversity validation set | LSIV: 0.37 -> 0.28 | Helped |
| Use ORG rather than the baseline | Object reconstruction across viewpoint-diversity subsets · Large viewpoint diversity validation set | LSIV: 0.72 -> 0.45 | Helped |
Surprising findings
- Pixel height representation yields better point-cloud reconstruction than depth-based learning with the same architecture and data, which the authors attribute to focusing on object-ground rather than object-camera geometry.
Limitations
- Camera-parameter-based reprojection uses a grid search over FoV and rotation, which is a heuristic step.
- Evaluation on in-the-wild data is mostly qualitative; quantitative results are on rendered Objaverse-style test data.
- Assumes a single object on a planar ground plane with the camera pointing at the object center.
Experimental setup
Datasets: Objaverse COCO (backbone pretraining)
Benchmarks: Objaverse held-out test split unseen object and human datasets
Metrics: AbsRel delta1 LSIV Chamfer distance L1 MSE
Baselines: LeReS MiDaS MegaDepth NDDepth Zero-123 DUSt3R SJC Ctrl-C
Builds on: pixel height (Zhang et al. shadow generation) perspective fields (Jin et al.) LeReS SegFormer PVTv2
Closest papers by meaning
- Orient Anything: Learning Robust Object Orientation Estimation from Rendering 3D Models (ICML 2025 · similarity 0.84)
- SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images (CVPR 2025 · similarity 0.84)
- World Tracing: Pixel-Aligned Geometry Beyond the Visible (NeurIPS 2026 · similarity 0.83)
- SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding (CVPR 2025 · similarity 0.83)
- From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes (NeurIPS 2025 · similarity 0.83)
- SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild (CVPR 2024 · similarity 0.83)
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