Research map / Vision-language and multimodal / CLIP and zero-shot
SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding
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Zero-shot 3D visual grounding by feeding a 2D VLM (Qwen2-VL-72B) query-aligned rendered images with visual prompts plus text object descriptions, without any 3D training.
Problem
Zero-shot 3D visual grounding: localizing objects in 3D scenes from text without 3D-annotated training data, since 2D VLMs cannot directly consume 3D scenes and text-only LLM approaches miss visual cues.
Approach
Represent a 3D scene as a hybrid of a query-aligned rendered image (viewpoint chosen dynamically from the query's anchor object) with depth-aware visual markers on visible candidate objects, plus a text table of 3D boxes and labels, and let a 2D VLM pick the target ID.
Key results
- On ScanRefer validation, overall Acc@0.25 of 44.1% and Acc@0.5 of 39.4%, the best zero-shot result in the comparison table, versus 36.4/32.7 for ZSVG3D.
- On Nr3D validation, overall accuracy of 46.1%, up from 39.0% for ZSVG3D, and above fully supervised ReferIt3DNet and TGNN.
- Ablation on Nr3D: full configuration reaches 46.1% vs 37.7% with 3D positions only; query-aligned view beats bird's-eye view 46.1% vs 43.3%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SeeGround instead of ZSVG3D | zero-shot 3D visual grounding · ScanRefer validation, Overall | Acc@0.25: 36.4 -> 44.1 | Helped |
| use SeeGround instead of ZSVG3D | zero-shot 3D visual grounding · ScanRefer validation, Overall | Acc@0.5: 32.7 -> 39.4 | Helped |
| use SeeGround instead of ZSVG3D | zero-shot 3D visual grounding · Nr3D validation, Overall | accuracy: 39.0 -> 46.1 | Helped |
| add scene layout to 3D positions (ablation) | SeeGround without texture, FAM, or PAM · Nr3D validation, Overall | accuracy: 37.7 -> 39.7 | Helped |
| add texture to 3D positions (ablation) | SeeGround without layout, FAM, or PAM · Nr3D validation, Overall | accuracy: 37.7 -> 39.5 | Helped |
| add Fusion Alignment Module (ablation) | SeeGround without Perspective Adaptation Module · Nr3D validation, Overall | accuracy: 39.5 -> 43.3 | Helped |
| add Perspective Adaptation Module (ablation) | SeeGround with layout, texture, and FAM · Nr3D validation, Overall | accuracy: 43.3 -> 46.1 | Helped |
| remove 3D object coordinates (ablation) | SeeGround · Nr3D validation, Overall | accuracy: 46.1 -> 45.0 | Hurt |
| replace query-aligned view with Center2Corner (ablation) | SeeGround · Nr3D validation, Overall | accuracy: 40.2 vs. 46.1 | Hurt |
| replace query-aligned view with Edge2Center (ablation) | SeeGround · Nr3D validation, Overall | accuracy: 41.5 vs. 46.1 | Hurt |
| replace query-aligned view with Corner2Center (ablation) | SeeGround · Nr3D validation, Overall | accuracy: 41.3 vs. 46.1 | Hurt |
| replace query-aligned view with Bird’s Eye View (ablation) | SeeGround · Nr3D validation, Overall | accuracy: 43.3 vs. 46.1 | Hurt |
Surprising findings
- Using the same Qwen2-VL backbone, the authors' method outperforms re-evaluated ZSVG3D, indicating gains are not solely from the VLM choice.
Limitations
- Spatial relationship errors remain high (19% of errors in analysis), and complex viewpoint queries are not handled well.
- Rendering uses dataset point clouds, which limits rendering quality.
- Relies on an open-vocabulary 3D detector; detection errors propagate to grounding.
Experimental setup
Datasets: ScanRefer Nr3D
Benchmarks: ScanRefer Nr3D
Metrics: Acc@0.25 Acc@0.5 accuracy
Baselines: ZSVG3D LLM-Grounder VLM-Grounder OpenScene LERF WS-3DVG MCLN ConcreteNet BUTD-DETR ViL3DRel
Builds on: ZSVG3D LLM-Grounder LAR OpenScene
Closest papers by meaning
- Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding (CVPR 2024 · similarity 0.92)
- From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes (NeurIPS 2025 · similarity 0.90)
- AugRefer: Advancing 3D Visual Grounding via Cross-Modal Augmentation and Spatial Relation-based Referring (AAAI 2025 · similarity 0.90)
- SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding (NeurIPS 2025 · similarity 0.90)
- DenseGrounding: Improving Dense Language-Vision Semantics for Ego-centric 3D Visual Grounding (ICLR 2025 · similarity 0.89)
- MonoVLM: Monocular 3D Visual Grounding with Vision Language Models (CVPR 2026 · similarity 0.89)
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