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Research map / 3D vision / Depth and stereo

Feature-Preserving Mesh Decimation for Normal Integration

CVPR 2025 · 3D vision › Depth and stereo · approach: Photometric stereo · 2 citations (OpenAlex)

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Replaces the dense pixel grid in normal integration with a sparse anisotropic triangle mesh obtained by a screen-space quadric-based decimation combined with generalized Delaunay edge flips and vertex relocation.

Problem

Normal integration of high-resolution normal maps scales poorly because the pixel-grid linear system grows quadratically, and prior isotropic mesh-based integration struggles to represent ridges and furrows.

Approach

Derives Garland-Heckbert quadric error metrics directly from normal maps in screen space and combines them with a generalized (anisotropic) Delaunay criterion, so mesh edges and vertices align to ridges and furrows while flat regions are decimated.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use anisotropic decimation instead of isotropic remeshing at the high settingMesh-based normal integration · DiLiGenT-MVRMSE (mm): BEAR 3.37 -> 3.04; BUDDHA 7.33 -> 6.61; COW 2.96 -> 2.74; POT2 5.65 -> 5.29; READING 6.83 -> 6.50Helped
Add vertex alignment to decimation (ablation)Proposed method · DiLiGenT-MV, 1k verticesRMSE (mm): 1.64 -> 1.59Helped
Add vertex alignment to decimation (ablation)Proposed method · DiLiGenT-MV, 1k verticesMAE (°): 6.18° -> 6.03°Helped
Add edge alignment to decimation (ablation)Proposed method · DiLiGenT-MV, 1k verticesRMSE (mm): 1.64 -> 1.72Hurt
Add edge alignment to decimation (ablation)Proposed method · DiLiGenT-MV, 1k verticesMAE (°): 6.18° -> 5.90°Helped
Use both vertex and edge alignment with decimation (ablation)Proposed method · DiLiGenT-MV, 1k verticesRMSE (mm): 1.64 -> 1.55Helped
Use both vertex and edge alignment with decimation (ablation)Proposed method · DiLiGenT-MV, 1k verticesMAE (°): 6.18° -> 5.74°Helped
Increase the decimation thresholdProposed method · LUCESRMSE (mm)Mixed

Limitations

Experimental setup

Datasets: DiLiGenT-MV LUCES RGBN PS datasets (Boss et al.) synthetic rendered normal maps from 3D scans

Benchmarks: DiLiGenT-MV LUCES RGBN synthetic high-resolution normal maps

Metrics: RMSE (mm) mean angular error (degrees) runtime (s)

Baselines: Isotropic remeshing [14] pixel-based normal integration [2] pixel-based integration [13]

Builds on: quadric error metrics (Garland and Heckbert) optimal Delaunay triangulation isotropic screen-space mesh-based normal integration normal-based functional for normal integration

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