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Differentiable Inverse Rendering with Interpretable Basis BRDFs

CVPR 2025 · 3D vision › Face and shape · approach: Neural implicit surface reconstruction · 4 citations (OpenAlex)

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Proposes a differentiable inverse rendering method that jointly optimizes 2D Gaussians and basis BRDFs with adaptive basis count (merge/removal) and sparsity regularization to obtain interpretable, spatially separated SVBRDFs from multi-view flash photography.

Problem

Existing basis-BRDF inverse rendering methods produce spatially entangled, non-interpretable basis BRDFs with a fixed number of bases, limiting scene editing and generalization across scene complexity.

Approach

Model geometry as 2D Gaussians each blending basis BRDFs, dynamically merge/remove basis BRDFs during optimization, and impose entropy-based sparsity on per-Gaussian and per-pixel weights, plus a specular-weighted rendering loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the full method with 2D Gaussians and interpretable basis BRDFs instead of IRON, DPIR, or GS3Inverse rendering on the synthetic dataset · Synthetic datasetnormal reconstruction MAE: 15.71 -> 9.81; 17.04 -> 9.81; 15.28 -> 9.81Helped
Use the full method instead of IRON, DPIR, or GS3Inverse rendering on the synthetic dataset · Synthetic datasettraining time: 12h -> 0.5h; 2h -> 0.5h; 1h -> 0.5hHelped
Add sparsity regularization and basis BRDF merge and removal control (ablation)Ours (Section 3.1) · Synthetic scenesbasis BRDF interpretabilityHelped
Add specular-weighted rendering loss using the rendered half-way angle map (ablation)Ours · Synthetic scenesgeometry and reflectance reconstruction qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic multi-object flash photography scenes (4 scenes, rendered) real-world mobile phone flash capture (1 scene)

Benchmarks: synthetic multi-object flash photography dataset real-world multi-object scene

Metrics: mean angular error (MAE) of normals training time

Baselines: IRON DPIR GS3

Builds on: 2D Gaussian splatting Disney BRDF model basis BRDF representation GS3

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