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BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation
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Introduces BASKET, a 4,477-hour basketball video dataset of 32,232 players labeled on 20 fine-grained skills (5 levels), and benchmarks video recognition models, finding best accuracy of 28.50% (VideoMamba) versus 20% random and about 72% for top human experts.
Problem
Fine-grained skill estimation from long videos requires large-scale, diverse data, which existing skill assessment datasets lack; current video models struggle to rate player skill levels.
Approach
A very large, demographically and geographically diverse basketball highlight-video dataset where each player's ~9-minute highlight video is labeled with expert-derived ranks for 20 skills, framed as multi-way classification over 5 skill levels per skill.
Key results
- VideoMamba achieves the best test accuracy of 28.50% on BASKET (64 frames), versus a 20% random baseline; all evaluated models score below 30%.
- In a human study on a 3-level simplified task, VideoMamba reached 41% while novices averaged 43%, and experts averaged 66% (top 72%).
- Cross-league generalization drops VideoMamba accuracy to 23.09% on unseen leagues, versus 28.50% in-domain.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use 64 input frames instead of 16 or 32 (ablation) | VideoMamba · BASKET test | top-1 accuracy (%): 23.93 -> 28.50; 25.20 -> 28.50 | Helped |
| Use 128 input frames instead of 64 (ablation) | VideoMamba · BASKET test | top-1 accuracy (%): 28.50 -> 27.18 | Hurt |
| Use uniform frame sampling instead of sampling rates 32, 64, or 128 (ablation) | VideoMamba · BASKET test | top-1 accuracy (%): 22.64 -> 28.50; 25.89 -> 28.50; 26.30 -> 28.50 | Helped |
| Train with the full dataset instead of a 25%, 50%, or 75% subset (ablation) | VideoMamba · BASKET test | top-1 accuracy (%): 23.67 -> 28.50; 24.89 -> 28.50; 27.76 -> 28.50 | Helped |
| Resample the 50 clips used to create player highlight videos (ablation) | VideoMamba · BASKET test | top-1 accuracy (%): 28.44; variance of 1.30; reported accuracy 28.50% | No clear effect |
| Evaluate on previously unseen leagues | VideoMamba · BASKET cross-league generalization | top-1 accuracy (%): 28.50 -> 23.09 | Hurt |
| Evaluate on a previously unseen season and league | VideoMamba · BASKET cross-season and cross-league generalization | top-1 accuracy (%): 28.50 -> 23.53 | Hurt |
Surprising findings
- Vision-language models such as LLaVA-OneVision and SigLIP are among the worst performers on BASKET.
- Randomly resampling highlight clips per player yields nearly identical accuracy (28.44% average vs 28.50%), suggesting clip selection has little effect.
Limitations
- Models perform only slightly above random chance, with poor out-of-domain generalization to unseen leagues.
- Human study uses a simplified 3-level setting on 5 skills and 5 players, not the full 5-level 20-skill task.
- Skill labels are derived from expert event annotations and relative ranking within league and season rather than absolute skill.
Experimental setup
Datasets: BASKET
Benchmarks: BASKET
Metrics: top-1 accuracy averaged across 20 skills
Baselines: TimeSformer MeMViT VideoMAEv2 Unmasked Teacher InternVideo2 VideoMamba X-CLIP SigLIP LLaVA-OneVision
Builds on: Kinetics Ego-Exo4D
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