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Learning Skill-Attributes for Transferable Assessment in Video
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Learns transferable skill-attributes from expert sports commentary and trains a multimodal LLM (Llama-3.1-8B with LoRA) to generate skill-attributes, actionable feedback, and proficiency for in-domain and cross-sport zero-shot skill assessment.
Problem
Video skill assessment currently works only within individual sports with expert supervision; it needs to transfer to long-tail sports with little labeled data, both to name incorrectly performed skill-attributes and to give actionable feedback and proficiency.
Approach
Extract sport-agnostic skill-attributes (e.g., balance, control, hand positioning) from expert commentary with an LLM, pretrain a multimodal LLM to generate them from video, then condition feedback and proficiency generation on the predicted attributes so the representation transfers across sports.
Key results
- Skill-attribute generation IoU@0.7 on Ego-Exo4D rises to 25.7 for CrossTrainer vs 15.0 for the best baseline ExpertAF; on QEVD 37.6 vs 28.1.
- Actionable feedback on Ego-Exo4D reaches METEOR 51.7 and ROUGE-L 57.8 vs 49.6 and 54.6 for ExpertAF; zero-shot performance drops at most 4% vs 17% for the baseline.
- Proficiency accuracy on Ego-Exo4D improves over EgoVLPv2 by up to about 6 points (e.g., soccer 68.8 vs 62.5).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add skill-attribute-guided training instead of direct end-to-end training (ablation) | CrossTrainer · Ego-Exo4D actionable feedback | BLEU@4: 43.8 -> 45.6 | Helped |
| add skill-attribute-guided training instead of direct end-to-end training (ablation) | CrossTrainer · Ego-Exo4D actionable feedback | METEOR: 48.8 -> 51.7 | Helped |
| add skill-attribute-guided training instead of direct end-to-end training (ablation) | CrossTrainer · Ego-Exo4D actionable feedback | ROUGE-L: 52.3 -> 57.8 | Helped |
| add skill-attribute-guided training instead of direct end-to-end training (ablation) | CrossTrainer · QEVD actionable feedback | METEOR: 12.1 -> 17.6 | Helped |
| add skill-attribute-guided training instead of direct end-to-end training (ablation) | CrossTrainer · QEVD actionable feedback | ROUGE-L: 10.8 -> 18.1 | Helped |
| add skill-attribute-guided training instead of direct end-to-end training (ablation) | CrossTrainer · QEVD actionable feedback | BERT score: 86.0 -> 87.8 | Helped |
| use generated skill-attributes rather than attribute retrieval | CrossTrainer · Ego-Exo4D | IoU@0.7: 19.7 -> 25.7 | Helped |
| use generated skill-attributes rather than attribute retrieval | CrossTrainer · QEVD | IoU@0.7: 32.4 -> 37.6 | Helped |
| inject 10% random skill-attribute noise (ablation) | CrossTrainer · Ego-Exo4D actionable feedback | ROUGE-L: 57.8 -> 56.2 | Hurt |
| inject 20% random skill-attribute noise (ablation) | CrossTrainer · Ego-Exo4D actionable feedback | ROUGE-L: 57.8 -> 54.9 | Hurt |
| inject 30% random skill-attribute noise (ablation) | CrossTrainer · Ego-Exo4D actionable feedback | ROUGE-L: 57.8 -> 53.1 | Hurt |
| inject 50% random skill-attribute noise (ablation) | CrossTrainer · Ego-Exo4D actionable feedback | ROUGE-L: 57.8 -> 50.2 | Hurt |
Surprising findings
- Human raters judged only about 75% of generated feedback on YouTube long-tail videos as actionable and correct.
- Feedback is hard to ground for non-visual aspects such as intent and decision.
Limitations
- Struggles with feedback about aspects not visible in video, such as intent.
- Commentary is subjective and multiple valid feedback statements can exist, complicating evaluation.
- Does not model terrain, opponents, or multi-player team interactions.
Experimental setup
Datasets: Ego-Exo4D QEVD
Benchmarks: Ego-Exo4D QEVD YouTube in-the-wild sports videos
Metrics: IoU@0.7 IoU@0.8 IoU@1.0 BLEU-4 METEOR ROUGE-L BERT score classification accuracy
Baselines: InternVideo2-NN InternVideo2-FT VideoChat2 LLaVA LLaVA-FT Stream-VLM ExpertAF Attribute-Retrieval Video-ChatGPT LLaMA-VID PoseScript/Fix EgoVLPv2
Builds on: ExpertAF LLaVA Stream-VLM EgoVLPv2
Closest papers by meaning
- ExpertAF: Expert Actionable Feedback from Video (CVPR 2025 · similarity 0.91)
- LucidAction: A Hierarchical and Multi-model Dataset for Comprehensive Action Quality Assessment (NeurIPS 2024 · similarity 0.86)
- SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sports (ICLR 2026 · similarity 0.86)
- ViSTec: Video Modeling for Sports Technique Recognition and Tactical Analysis (AAAI 2024 · similarity 0.86)
- ExAct: A Video-Language Benchmark for Expert Action Analysis (NeurIPS 2025 · similarity 0.86)
- Language-Guided Audio-Visual Learning for Long-Term Sports Assessment (CVPR 2025 · similarity 0.85)
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