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Learning Skill-Attributes for Transferable Assessment in Video

NeurIPS 2025 · Video › Video-language understanding · approach: Event and anomaly reasoning in video · 3 citations (OpenAlex)

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Learns transferable skill-attributes from expert sports commentary and trains a multimodal LLM (Llama-3.1-8B with LoRA) to generate skill-attributes, actionable feedback, and proficiency for in-domain and cross-sport zero-shot skill assessment.

Problem

Video skill assessment currently works only within individual sports with expert supervision; it needs to transfer to long-tail sports with little labeled data, both to name incorrectly performed skill-attributes and to give actionable feedback and proficiency.

Approach

Extract sport-agnostic skill-attributes (e.g., balance, control, hand positioning) from expert commentary with an LLM, pretrain a multimodal LLM to generate them from video, then condition feedback and proficiency generation on the predicted attributes so the representation transfers across sports.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add skill-attribute-guided training instead of direct end-to-end training (ablation)CrossTrainer · Ego-Exo4D actionable feedbackBLEU@4: 43.8 -> 45.6Helped
add skill-attribute-guided training instead of direct end-to-end training (ablation)CrossTrainer · Ego-Exo4D actionable feedbackMETEOR: 48.8 -> 51.7Helped
add skill-attribute-guided training instead of direct end-to-end training (ablation)CrossTrainer · Ego-Exo4D actionable feedbackROUGE-L: 52.3 -> 57.8Helped
add skill-attribute-guided training instead of direct end-to-end training (ablation)CrossTrainer · QEVD actionable feedbackMETEOR: 12.1 -> 17.6Helped
add skill-attribute-guided training instead of direct end-to-end training (ablation)CrossTrainer · QEVD actionable feedbackROUGE-L: 10.8 -> 18.1Helped
add skill-attribute-guided training instead of direct end-to-end training (ablation)CrossTrainer · QEVD actionable feedbackBERT score: 86.0 -> 87.8Helped
use generated skill-attributes rather than attribute retrievalCrossTrainer · Ego-Exo4DIoU@0.7: 19.7 -> 25.7Helped
use generated skill-attributes rather than attribute retrievalCrossTrainer · QEVDIoU@0.7: 32.4 -> 37.6Helped
inject 10% random skill-attribute noise (ablation)CrossTrainer · Ego-Exo4D actionable feedbackROUGE-L: 57.8 -> 56.2Hurt
inject 20% random skill-attribute noise (ablation)CrossTrainer · Ego-Exo4D actionable feedbackROUGE-L: 57.8 -> 54.9Hurt
inject 30% random skill-attribute noise (ablation)CrossTrainer · Ego-Exo4D actionable feedbackROUGE-L: 57.8 -> 53.1Hurt
inject 50% random skill-attribute noise (ablation)CrossTrainer · Ego-Exo4D actionable feedbackROUGE-L: 57.8 -> 50.2Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Ego-Exo4D QEVD

Benchmarks: Ego-Exo4D QEVD YouTube in-the-wild sports videos

Metrics: IoU@0.7 IoU@0.8 IoU@1.0 BLEU-4 METEOR ROUGE-L BERT score classification accuracy

Baselines: InternVideo2-NN InternVideo2-FT VideoChat2 LLaVA LLaVA-FT Stream-VLM ExpertAF Attribute-Retrieval Video-ChatGPT LLaMA-VID PoseScript/Fix EgoVLPv2

Builds on: ExpertAF LLaVA Stream-VLM EgoVLPv2

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