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AvatarArtist: Open-Domain 4D Avatarization
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Builds AvatarArtist, a diffusion-transformer plus GAN pipeline that creates a 4D (parametric triplane) avatar from a single portrait in arbitrary styles, using a 2D-diffusion-assisted multi-domain 4D GAN dataset and a motion-aware cross-domain renderer.
Problem
Single-portrait 4D avatarization works only for realistic human domains; existing 4D methods lack multi-domain 4D training data and generalize poorly to stylized or non-human portraits.
Approach
Use SDEdit and landmark-guided ControlNet from a 2D diffusion model to transfer FFHQ portraits to 28 domains so existing 3DMM meshes can be reused; fine-tune a Next3D 4D GAN per domain to synthesize a large image-parametric-triplane dataset; train a DiT on triplane latents and a ViT-based motion-aware renderer that conditions on the source image and implicit motion embedding.
Key results
- In self-reenactment on VFHQ, the method reaches LPIPS 0.26 and FID 52.62, the best among compared methods on those metrics, but is slightly behind 2D methods on ID and AED.
- In cross-reenactment on VFHQ, the method achieves AKD 2.58 (best) and APD 52.3 (best) versus 4.92 for LivePortrait and 7.13 for Portrait4Dv2, while FID 89.3 trails XPortrait's 78.6.
- Ablation on FFHQ: replacing the renderer with the Next3D CNN raises FID from 68.69 to 130.72 and AKD from 2.56 to 5.89.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace the Next3D CNN renderer with the motion-aware cross-domain renderer (ablation) | AvatarArtist · FFHQ cross-reenactment | FID: 130.72 -> 68.69 | Helped |
| replace the Next3D CNN renderer with the motion-aware cross-domain renderer (ablation) | AvatarArtist · FFHQ cross-reenactment | CLIP: 0.73 -> 0.86 | Helped |
| replace the Next3D CNN renderer with the motion-aware cross-domain renderer (ablation) | AvatarArtist · FFHQ cross-reenactment | AKD: 5.89 -> 2.56 | Helped |
| replace the Next3D CNN renderer with the motion-aware cross-domain renderer (ablation) | AvatarArtist · FFHQ cross-reenactment | APD: 42.93 -> 40.89 | Helped |
| add ControlNet landmark guidance to SDEdit for domain transfer (ablation) | AvatarArtist data generation · multi-domain portrait data | pose and expression consistency | Helped |
| add SDEdit to ControlNet-guided domain transfer (ablation) | AvatarArtist data generation · multi-domain portrait data | pose and expression consistency | Helped |
| use the motion-aware cross-domain renderer instead of a Next3D-style CNN renderer (ablation) | AvatarArtist · cross-domain portrait rendering | identity preservation | Helped |
| add implicit motion embedding to correct mesh motion inaccuracies (ablation) | AvatarArtist motion-aware renderer · cross-domain portrait rendering | expression accuracy | Helped |
Surprising findings
- The 2D diffusion-based methods (LivePortrait, XPortrait) remain stronger than the proposed 4D method on self-reenactment identity and expression metrics, and XPortrait beats it on cross-reenactment FID.
Limitations
- Self-reenactment performance is slightly worse than 2D methods on identity and expression metrics.
- Relies on 3DMM mesh extraction (FaceVerse), which is inaccurate for non-realistic portraits, requiring an implicit motion embedding to compensate.
- Data is limited to 28 domains generated from FFHQ with 6,000 images each, and GAN mode collapse remains a concern.
Experimental setup
Datasets: FFHQ VFHQ FaceVerse meshes Stable Diffusion-generated multi-domain images
Benchmarks: VFHQ FFHQ
Metrics: LPIPS FID ID AED APD CLIP score AKD
Baselines: LivePortrait XPortrait InvertAvatar Portrait4Dv2
Builds on: Next3D Direct3D PixArt-alpha Portrait4D SDEdit ControlNet DATID-3D
Closest papers by meaning
- CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models (CVPR 2025 · similarity 0.91)
- DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors (CVPR 2024 · similarity 0.88)
- Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data (CVPR 2024 · similarity 0.88)
- Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation (CVPR 2024 · similarity 0.88)
- AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation (ICLR 2025 · similarity 0.86)
- Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion (CVPR 2025 · similarity 0.86)
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