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AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting
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Proposes AuraFusion360, a reference-based 360° unbounded scene inpainting method for Gaussian Splatting using depth-warping unseen masks, zero-shot Adaptive Guided Depth Diffusion, and SDEdit with DDIM inversion, plus a new 360-USID dataset.
Problem
Object removal and hole filling in 360° unbounded 3D scenes suffer from multi-view inconsistency and geometric inaccuracy, especially when unseen regions must be extrapolated under large viewpoint changes.
Approach
Uses depth warping across views to produce bounding-box prompts for SAM2 that identify truly unseen regions, aligns monocular depth to the incomplete reference-view depth via an adaptive loss inside Marigold's denoising loop (AGDD), and refines rendered Gaussians with SDEdit using DDIM-inverted noise conditioned on the reference view.
Key results
- On 360-USID, AuraFusion360 achieves average PSNR 17.661 and LPIPS 0.388, the best of all compared methods (next best 2DGS+LeftRefill at 16.282 PSNR / 0.518 LPIPS).
- Ablation: SDEdit strength 0.85 gives PSNR 17.661 / LPIPS 0.388 versus 17.646 / 0.393 at 0.5 and 17.512 / 0.391 at 1.0 with depth init.
- Removing SDEdit (depth init only) drops average PSNR to 16.367 and LPIPS to 0.406 on 360-USID.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use AuraFusion360 instead of SPIn-NeRF | 360° scene inpainting · 360-USID Average | PSNR: 16.734 -> 17.661 | Helped |
| use AuraFusion360 instead of SPIn-NeRF | 360° scene inpainting · 360-USID Average | LPIPS: 0.464 -> 0.388 | Helped |
| add SDEdit (ablation) | AuraFusion360 · 360-USID Average | PSNR: 16.367 -> 17.661 | Helped |
| add SDEdit (ablation) | AuraFusion360 · 360-USID Average | LPIPS: 0.406 -> 0.388 | Helped |
| add depth initialization (ablation) | AuraFusion360 with SDEdit strength 0.85 · 360-USID Average | PSNR: 16.638 -> 17.661 | Helped |
| add depth initialization (ablation) | AuraFusion360 with SDEdit strength 0.85 · 360-USID Average | LPIPS: 0.456 -> 0.388 | Helped |
| set SDEdit strength to 0.5 instead of 0.85 (ablation) | AuraFusion360 · 360-USID Average | PSNR: 17.646 -> 17.661 | Hurt |
| set SDEdit strength to 0.5 instead of 0.85 (ablation) | AuraFusion360 · 360-USID Average | LPIPS: 0.393 -> 0.388 | Hurt |
| set SDEdit strength to 1.0 instead of 0.85 (ablation) | AuraFusion360 · 360-USID Average | PSNR: 17.512 -> 17.661 | Hurt |
| set SDEdit strength to 1.0 instead of 0.85 (ablation) | AuraFusion360 · 360-USID Average | LPIPS: 0.391 -> 0.388 | Hurt |
Surprising findings
- Gaussian Grouping and GScream score lower than the simple 2DGS+LaMa baseline on average in places, indicating that object-tracking-based unseen masks can hurt inpainting.
Limitations
- Computational efficiency is a stated concern for future work
- Limited to static scenes; dynamic scenes not addressed
- Some baselines (InNeRF360, [34]) could not be run for comparison
Experimental setup
Datasets: 360-USID Other-360 (NeRF, MipNeRF-360, Instruct-NeRF2NeRF scenes)
Benchmarks: 360-USID Other-360
Metrics: PSNR LPIPS
Baselines: SPIn-NeRF 2DGS + LaMa 2DGS + LeftRefill LeftRefill Gaussian Grouping GScream Infusion
Builds on: 2D Gaussian Splatting Marigold SDEdit LeftRefill Guided Depth Diffusion SAM2
Closest papers by meaning
- InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model (NeurIPS 2025 · similarity 0.87)
- IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement (CVPR 2025 · similarity 0.86)
- 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency (CVPR 2025 · similarity 0.85)
- EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting (CVPR 2025 · similarity 0.85)
- SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis (CVPR 2025 · similarity 0.85)
- InNeRF360: Text-Guided 3D-Consistent Object Inpainting on 360-degree Neural Radiance Fields (CVPR 2024 · similarity 0.85)
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