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4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians

CVPR 2025 · 3D vision › Depth and stereo · approach: Learned optical and scene flow · 6 citations (OpenAlex)

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Proposes 4DTAM, a differentiable-rendering RGB-D SLAM that jointly estimates camera pose and non-rigid surface geometry using 2D Gaussian surfels with an MLP warp field, and introduces the Sim4D synthetic dataset.

Problem

Non-rigid 4D tracking and mapping from an online single RGB-D camera stream, where jointly estimating camera ego-motion and non-rigid scene geometry is high-dimensional and ill-posed.

Approach

Combines 2D Gaussian Splatting surfels (with depth-derived normal initialization and normal regularization) and an MLP warp field with an analytic camera-pose Jacobian, plus ARAP and surface-normal rigidity losses, inside a tracking-and-mapping SLAM framework.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use 4DTAM instead of SurfelWarpNon-rigid RGB-D SLAM · Sim4DATE RMSE and L1 depth: ATE RMSE: 6.10 -> 0.25 (curtain); L1 Depth: 49.1 -> 0.96 (curtain)Helped
replace the MonoGS representation with 2DGS (ablation)Static SLAM · Replica averageDepth L1[cm]↓: 4.52 -> 0.54Helped
replace the MonoGS representation with 2DGS (ablation)Static SLAM · Replica averageATE RMSE[cm]↓: 0.59 -> 0.36Helped
replace the MonoGS representation with 2DGS (ablation)Static SLAM · TUM RGB-D averageATE RMSE[cm]↓: 1.47 -> 1.57Hurt
replace the MonoGS representation with 2DGS (ablation)Static SLAM · TUM RGB-D averageDepth L1[cm]↓: 10.7 -> 3.2Helped
use 2DGS+MLP deformation instead of Morpheus (ablation)Offline non-rigid reconstruction · KillingFusionDepth L1[cm]↓: 3.2 -> 4.9Hurt
use 2DGS+MLP deformation instead of Morpheus (ablation)Offline non-rigid reconstruction · DeepDeformDepth L1[cm]↓: 1.9 -> 1.1Helped
use 2DGS+MLP deformation instead of Morpheus (ablation)Offline non-rigid reconstruction · iPhoneDepth L1[cm]↓: 2.4 -> 0.57Helped

Limitations

Experimental setup

Datasets: Sim4D Replica TUM RGB-D DeepDeform KillingFusion iPhone dataset

Benchmarks: Sim4D Replica TUM RGB-D DeepDeform KillingFusion iPhone dataset

Metrics: ATE RMSE L1 depth error PSNR SSIM LPIPS precision recall F1

Baselines: SurfelWarp MonoGS Morpheus DyNoMo

Builds on: 2D Gaussian Splatting MonoGS 3D Gaussian Splatting DynamicFusion ARAP

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