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3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement
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Proposes 3DEnhancer, a multi-view latent diffusion (PixArt-Σ DiT) enhancer with row attention and near-view epipolar aggregation that refines coarse multi-view images and 3D reconstructions from Objaverse-trained degradation pairs.
Problem
Multi-view diffusion and feed-forward 3D generation yield low-resolution, view-inconsistent multi-view images, limiting 3D quality; existing 2D/video enhancers fail to keep multi-view consistency.
Approach
Adapt a text-to-image DiT (PixArt-Σ) into a pose-aware multi-view enhancer using efficient multi-view row attention plus a trainable near-view epipolar feature aggregation module, trained with degradation augmentations and noise-level control.
Key results
- On the Objaverse synthetic set, 3DEnhancer reaches 27.53 PSNR / 0.9265 SSIM / 0.0626 LPIPS, beating the best baseline RealBasicVSR at 26.21 PSNR.
- On the in-the-wild multi-view enhancement set, 3DEnhancer achieves the best FID (108.40) and IS (7.93), while RealBasicVSR has higher MUSIQ (74.07 vs 73.32).
- For 3D reconstruction enhancement (LGM outputs), 3DEnhancer gets FID 71.78 vs 72.98 for StableSR, the best baseline.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add 3DEnhancer multi-view enhancement | generated multi-view images · Objaverse synthetic | PSNR: 26.15 -> 27.53 | Helped |
| add 3DEnhancer multi-view enhancement | generated multi-view images · In-the-wild multi-view synthesis | FID: 112.12 -> 108.40 | Helped |
| add 3DEnhancer enhancement to 3D reconstruction | LGM-generated 3DGS · In-the-wild 3D reconstruction | FID: 77.54 -> 71.78 | Helped |
| add multi-view row attention (ablation) | 3DEnhancer · Objaverse synthetic | PSNR: 25.95 -> 27.53 | Helped |
| add near-view epipolar aggregation (ablation) | 3DEnhancer · Objaverse synthetic | PSNR: 26.92 -> 27.53 | Helped |
| add both multi-view row attention and epipolar aggregation (ablation) | 3DEnhancer · Objaverse synthetic | PSNR: 25.11 -> 27.53 | Helped |
| remove the epipolar constraint from feature aggregation (ablation) | 3DEnhancer · Multi-view enhancement | view consistency | Hurt |
| increase the input noise level | 3DEnhancer · Multi-view enhancement | texture detail and input fidelity | Mixed |
Surprising findings
- RealBasicVSR achieves higher MUSIQ than 3DEnhancer on the in-the-wild set despite producing visually implausible images.
Limitations
- Relies on the assumption that cameras have near-horizontal viewpoints (low elevation) for the row-attention epipolar approximation.
- Baselines fine-tuned on Objaverse may not represent their best-possible settings; evaluation mostly on synthetic data.
Experimental setup
Datasets: Objaverse G-buffer Objaverse GSO
Benchmarks: Objaverse synthetic test set (500 objects) in-the-wild test set (400 instances)
Metrics: PSNR SSIM LPIPS FID Inception Score MUSIQ
Baselines: Real-ESRGAN StableSR RealBasicVSR Upscale-A-Video
Builds on: PixArt-Σ ControlNet TokenFlow LGM StableSR
Closest papers by meaning
- Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention (NeurIPS 2024 · similarity 0.88)
- Diffusion$^2$: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models (ICLR 2025 · similarity 0.87)
- Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle (AAAI 2025 · similarity 0.87)
- Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion (CVPR 2025 · similarity 0.87)
- In-N-Out: Lifting 2D Diffusion Prior for 3D Object Removal via Tuning-Free Latents Alignment (NeurIPS 2024 · similarity 0.87)
- Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation (CVPR 2025 · similarity 0.86)
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