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Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation
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Sharp-It fine-tunes Zero123++ into a multi-view-to-multi-view diffusion model that enhances low-quality Shap-E renderings into detailed, 3D-consistent multi-views for reconstruction, editing, and controlled 3D generation.
Problem
Native 3D generative models like Shap-E produce low-resolution, low-quality 3D assets, while multi-view generation methods suffer from geometric artifacts (e.g., Janus problem, flatness) and limited controllability.
Approach
Treat the coarse multi-view renderings of a Shap-E object as a conditioning input: concatenate their VAE latents channel-wise with the noisy latent of a Zero123++ backbone, replace the image embedding with a text prompt, and train on paired degraded/high-quality multi-view sets built by encoding Objaverse objects into Shap-E latent space.
Key results
- Sharp-It achieves FID 6.60 versus 19.13 for the best Zero123++ SDEdit baseline and 50.89 for GaussianDreamer on the test set, with CLIP 0.90 and DINO 0.92.
- Sharp-It runs in about 10 seconds per object, versus 6 minutes for GaussianDreamer and 1 minute for MVEdit.
- Ablation: removing diverse HDR lighting raises FID from 8.06 to 9.16, and removing the text prompt raises it to 9.91.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use Sharp-It instead of Zero123++ with SDEdit (R) | Shap-E enhancement · test set | FID: 19.13 -> 6.60 | Helped |
| use Sharp-It instead of Zero123++ with SDEdit (R) | Shap-E enhancement · test set | CLIP similarity: 0.87 -> 0.90 | Helped |
| use Sharp-It instead of Zero123++ with SDEdit (R) | Shap-E enhancement · test set | DINO similarity: 0.89 -> 0.92 | Helped |
| add a text prompt during enhancement (ablation) | Sharp-It · test set, 400,000 training steps | FID: 9.91 -> 8.06 | Helped |
| use diverse lighting conditions in dataset construction (ablation) | Sharp-It · test set, 400,000 training steps | FID: 9.16 -> 8.06 | Helped |
Limitations
- Relies on sparse-view reconstruction (InstantMesh) that does not model lighting and bakes it into texture.
- Quality is bounded by the coarse Shap-E input shape and its encoder failures, which are filtered out of the dataset.
Experimental setup
Datasets: Objaverse Objaverse annotations (captions via BLIP2)
Benchmarks: Objaverse test split (6,000 objects)
Metrics: FID CLIP similarity DINO similarity runtime
Baselines: GaussianDreamer MVEdit MVDream w/ SDEdit Zero123++ w/ SDEdit (U) Zero123++ w/ SDEdit (C) Zero123++ w/ SDEdit (R) Spice-E w/ SDS
Builds on: Zero123++ Shap-E Stable Diffusion MVDream InstantMesh
Closest papers by meaning
- One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion (CVPR 2024 · similarity 0.91)
- IT3D: Improved Text-to-3D Generation with Explicit View Synthesis (AAAI 2024 · similarity 0.90)
- IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation (ICML 2024 · similarity 0.90)
- Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion (CVPR 2024 · similarity 0.90)
- MVDream: Multi-view Diffusion for 3D Generation (ICLR 2024 · similarity 0.90)
- Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior (CVPR 2024 · similarity 0.89)
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