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XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold

CVPR 2024 · 3D vision › 3D generation · approach: Learning 3D reconstruction from images · 5 citations (OpenAlex)

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Proposes hash featurized manifold, a hash-encoded surface featurization rasterized from an MVS mesh with a deferred MLP neural shader, plus the GigaNVS cross-scale dataset for large-scale novel view synthesis.

Problem

High-fidelity cross-scale novel view synthesis of real-world large-scale scenes, where explicit surface representations lose fine detail (discretization resolution, UV distortion) and volumetric neural fields suffer from dispersed weights and surface ambiguity.

Approach

Featurize the MVS mesh surface with volumetric multi-resolution hash encoding, querying hash features only at rasterized surface intersections so hash entries concentrate on multi-view consistent surface regions; add surface multisampling and latent manifold deformation, decoded by a light MLP neural shader.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use hash featurized manifold with deferred neural renderingXScale-NVS · GigaNVSLPIPS: 0.243 -> 0.148Helped
use hash featurized manifold with deferred neural renderingXScale-NVS · Tanks&TemplesLPIPS: 0.114 -> 0.079Helped
add manifold deformation (ablation)XScale-NVS · TW-Pavilion (Day)PSNR: 22.77 -> 23.02Helped
add manifold deformation (ablation)XScale-NVS · TW-Pavilion (Day)SSIM: 0.775 -> 0.786Helped
add manifold deformation (ablation)XScale-NVS · TW-Pavilion (Day)LPIPS: 0.131 -> 0.113Helped
add surface multisampling (ablation)XScale-NVS · TW-Pavilion (Day)PSNR: 22.24 -> 23.02Helped
add surface multisampling (ablation)XScale-NVS · TW-Pavilion (Day)SSIM: 0.752 -> 0.786Helped
add surface multisampling (ablation)XScale-NVS · TW-Pavilion (Day)LPIPS: 0.140 -> 0.113Helped
reduce mesh resolution to 1M primitives (ablation)XScale-NVS · TW-Pavilion (Day)PSNR: 23.02 -> 22.84Hurt
reduce mesh resolution to 1M primitives (ablation)XScale-NVS · TW-Pavilion (Day)SSIM: 0.786 -> 0.782Hurt
reduce mesh resolution to 1M primitives (ablation)XScale-NVS · TW-Pavilion (Day)LPIPS: 0.113 -> 0.114Hurt

Surprising findings

Limitations

Experimental setup

Datasets: GigaNVS Tanks&Temples

Benchmarks: GigaNVS Tanks&Temples

Metrics: PSNR SSIM LPIPS training time rendering time GPU memory

Baselines: Meta Representation 3D Gaussian Splatting ZipNeRF Neuralangelo iNGP

Builds on: multi-resolution hash encoding deferred neural rendering Meta Representation ZipNeRF

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