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MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data

CVPR 2025 · 3D vision › 3D generation · approach: Generative indoor scene synthesis · 6 citations (OpenAlex)

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Proposes MegaSynth, a 700K-scene procedurally generated non-semantic 3D dataset, and shows that training feed-forward scene LRMs (GS-LRM, Long-LRM) jointly with or pre-trained on it improves reconstruction by 1.2-1.8 dB PSNR.

Problem

Feed-forward large reconstruction models for wide-coverage 3D scenes are limited by scarce, low-diversity real scene data (DL3DV has ~10K scenes), while realistic scene generation requires costly semantic modeling.

Approach

Generate scenes procedurally without semantic content (floor plans of object boxes filled with random non-semantic primitives, random textures and lighting, controlled camera sampling), arguing that scene semantics matter little for multi-view reconstruction, so the data can scale cheaply and provides exact geometry metadata for a depth-based loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add MegaSynth pre-training before DL3DV trainingGS-LRM · DL3DV, Hypersim, and MipNeRF360 & TT (resolution 128)PSNR: 24.60 -> 25.75; 23.89 -> 25.46; 19.93 -> 21.19Helped
Add MegaSynth pre-training before DL3DV trainingLong-LRM · DL3DV, Hypersim, and MipNeRF360 & TT (resolution 256)PSNR: 23.71 -> 25.14; 22.51 -> 24.26; 18.61 -> 19.84Helped
Add data-distribution control to MegaSynth generation (ablation)GS-LRM trained with MegaSynth, then fine-tuned on DL3DV · Hypersim, resolution 128PSNR: 17.18 -> 18.71Helped
Add geometry supervision loss (ablation)GS-LRM trained with controlled MegaSynth · Hypersim, resolution 128PSNR: 18.71 -> 20.72Helped
Scale controlled MegaSynth training data from 100K to 700K examples (ablation)GS-LRM trained with geometry supervision · Hypersim, resolution 128PSNR: 20.72 -> 21.07Helped
Train on MegaSynth only instead of DL3DV real data (ablation)GS-LRM · Hypersim, resolution 128PSNR: 23.89 -> 21.50Hurt
Jointly train on MegaSynth and DL3DV instead of training on DL3DV only (ablation)GS-LRM · Hypersim, resolution 128PSNR: 23.89 -> 25.33Helped
Pre-train on MegaSynth, then fine-tune on DL3DV instead of training on DL3DV only (ablation)GS-LRM · Hypersim, resolution 128PSNR: 23.89 -> 25.46Helped
Use joint training instead of MegaSynth pre-training followed by DL3DV fine-tuning (ablation)GS-LRM trained on MegaSynth and DL3DV · Hypersim, resolution 128PSNR: 25.33 vs. 25.46No clear effect
Add Kubric training dataGS-LRM trained on DL3DV · DL3DV, 8 input views, resolution 128PSNR: 18.31 -> 18.28No clear effect
Add Front3D training dataGS-LRM trained on DL3DV · DL3DV, 8 input views, resolution 128PSNR: 18.31 -> 18.40No clear effect
Add MegaSynth training dataGS-LRM trained on DL3DV · DL3DV, 8 input views, resolution 128PSNR: 18.31 -> 19.58Helped

Surprising findings

Limitations

Experimental setup

Datasets: MegaSynth DL3DV Hypersim MipNeRF360 Tanks and Temples Kubric Front3D

Benchmarks: DL3DV Hypersim MipNeRF360 Tanks and Temples

Metrics: PSNR SSIM LPIPS AbsRel delta1

Baselines: 3DGS Long-LRM GS-LRM Kubric Front3D Depth Anything V2

Builds on: GS-LRM Long-LRM 3D Gaussian Splatting LRM-Zero

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