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MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data
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Proposes MegaSynth, a 700K-scene procedurally generated non-semantic 3D dataset, and shows that training feed-forward scene LRMs (GS-LRM, Long-LRM) jointly with or pre-trained on it improves reconstruction by 1.2-1.8 dB PSNR.
Problem
Feed-forward large reconstruction models for wide-coverage 3D scenes are limited by scarce, low-diversity real scene data (DL3DV has ~10K scenes), while realistic scene generation requires costly semantic modeling.
Approach
Generate scenes procedurally without semantic content (floor plans of object boxes filled with random non-semantic primitives, random textures and lighting, controlled camera sampling), arguing that scene semantics matter little for multi-view reconstruction, so the data can scale cheaply and provides exact geometry metadata for a depth-based loss.
Key results
- Joint training or pre-training with MegaSynth improves PSNR by 1.2 to 1.8 dB over DL3DV-only training across in-domain and out-of-domain test sets (Table 1).
- Long-LRM trained with DL3DV+MegaSynth reaches 25.44 PSNR on DL3DV at resolution 128 vs 24.18 without MegaSynth; GS-LRM reaches 25.75 vs 24.60.
- MegaSynth-only training yields 21.50 PSNR on Hypersim vs 23.89 for real-only, showing comparable-order performance without semantics.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add MegaSynth pre-training before DL3DV training | GS-LRM · DL3DV, Hypersim, and MipNeRF360 & TT (resolution 128) | PSNR: 24.60 -> 25.75; 23.89 -> 25.46; 19.93 -> 21.19 | Helped |
| Add MegaSynth pre-training before DL3DV training | Long-LRM · DL3DV, Hypersim, and MipNeRF360 & TT (resolution 256) | PSNR: 23.71 -> 25.14; 22.51 -> 24.26; 18.61 -> 19.84 | Helped |
| Add data-distribution control to MegaSynth generation (ablation) | GS-LRM trained with MegaSynth, then fine-tuned on DL3DV · Hypersim, resolution 128 | PSNR: 17.18 -> 18.71 | Helped |
| Add geometry supervision loss (ablation) | GS-LRM trained with controlled MegaSynth · Hypersim, resolution 128 | PSNR: 18.71 -> 20.72 | Helped |
| Scale controlled MegaSynth training data from 100K to 700K examples (ablation) | GS-LRM trained with geometry supervision · Hypersim, resolution 128 | PSNR: 20.72 -> 21.07 | Helped |
| Train on MegaSynth only instead of DL3DV real data (ablation) | GS-LRM · Hypersim, resolution 128 | PSNR: 23.89 -> 21.50 | Hurt |
| Jointly train on MegaSynth and DL3DV instead of training on DL3DV only (ablation) | GS-LRM · Hypersim, resolution 128 | PSNR: 23.89 -> 25.33 | Helped |
| Pre-train on MegaSynth, then fine-tune on DL3DV instead of training on DL3DV only (ablation) | GS-LRM · Hypersim, resolution 128 | PSNR: 23.89 -> 25.46 | Helped |
| Use joint training instead of MegaSynth pre-training followed by DL3DV fine-tuning (ablation) | GS-LRM trained on MegaSynth and DL3DV · Hypersim, resolution 128 | PSNR: 25.33 vs. 25.46 | No clear effect |
| Add Kubric training data | GS-LRM trained on DL3DV · DL3DV, 8 input views, resolution 128 | PSNR: 18.31 -> 18.28 | No clear effect |
| Add Front3D training data | GS-LRM trained on DL3DV · DL3DV, 8 input views, resolution 128 | PSNR: 18.31 -> 18.40 | No clear effect |
| Add MegaSynth training data | GS-LRM trained on DL3DV · DL3DV, 8 input views, resolution 128 | PSNR: 18.31 -> 19.58 | Helped |
Surprising findings
- Unregulated synthetic data (without data control) lowers performance below real-data-only training and causes training instability.
- Realistic synthetic datasets Kubric and Front3D do not improve LRM performance, while MegaSynth does, suggesting realism or scene composition is not what drives reconstruction gains.
Limitations
- MegaSynth-only models underperform on complicated geometry patterns and large scene scales.
- Performance gap to real data persists; MegaSynth is primarily indoor and lacks outdoor characteristics.
- Training instability arises from high data randomness unless geometry supervision and data control are used.
Experimental setup
Datasets: MegaSynth DL3DV Hypersim MipNeRF360 Tanks and Temples Kubric Front3D
Benchmarks: DL3DV Hypersim MipNeRF360 Tanks and Temples
Metrics: PSNR SSIM LPIPS AbsRel delta1
Baselines: 3DGS Long-LRM GS-LRM Kubric Front3D Depth Anything V2
Builds on: GS-LRM Long-LRM 3D Gaussian Splatting LRM-Zero
Closest papers by meaning
- LRM-Zero: Training Large Reconstruction Models with Synthesized Data (NeurIPS 2024 · similarity 0.89)
- LRM: Large Reconstruction Model for Single Image to 3D (ICLR 2024 · similarity 0.88)
- MVGenMaster: Scaling Multi-View Generation from Any Image via 3D Priors Enhanced Diffusion Model (CVPR 2025 · similarity 0.88)
- Large Spatial Model: End-to-end Unposed Images to Semantic 3D (NeurIPS 2024 · similarity 0.87)
- MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views (NeurIPS 2024 · similarity 0.87)
- LT3SD: Latent Trees for 3D Scene Diffusion (CVPR 2025 · similarity 0.87)
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