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Wired Perspectives: Multi-View Wire Art Embraces Generative AI
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Proposes DreamWire, which optimises 3D Bezier wire curves via score distillation from Stable Diffusion/ControlNet with an MST connectivity loss to generate multi-view wire art from text or scribbles.
Problem
Creating multi-view wire art (static 3D sculptures that show different 2D images from different viewpoints) is hard for novices and prior methods are rule-based, fail to generalise, and need manual conflict resolution; the task also suffers from scarce training examples.
Approach
Represent wire art as cubic 3D Bezier curves rendered via a 2D differentiable Bezier renderer (DiffVG) by projecting control points, optimise them with multi-view score distillation sampling from a latent diffusion model (ControlNet for scribble conditions), and enforce connectivity with a Prim's minimum-spanning-tree loss.
Key results
- Ours-T reaches CLIP score 37.21 on text control, versus 34.81 for MVWA and 34.37 for ShadowArt on visual control inputs.
- On DINO-V2-Giant similarity, ShadowArt (83.82) and MVWA (78.86) outperform Ours-V (72.76), which the authors attribute to underfitting/overfitting of the optimisation.
- Setting lambda to 50 balances aesthetics and manufacturability; larger lambda reduces wire connectivity budget but lowers CLIP score and R-Precision.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use DreamWire Our-V instead of ShadowArt for visual control | Visual control target sketches · Visual control target sketches | DINO-V2-Base similarity (%): 79.62 -> 69.08 | Hurt |
| use DreamWire Our-V instead of MVWA for visual control | Visual control target sketches · Visual control target sketches | DINO-V2-Giant similarity (%): 78.86 -> 72.76 | Hurt |
| use DreamWire Our-T for text control instead of ShadowArt | Text control · Text control | CLIP Score (%): 34.37 -> 37.21 | Helped |
| add MST regularization (ablation) | DreamWire · Text control | CLIP Score (%): 37.21 -> 36.52 | Hurt |
| increase λ in MST regularization (ablation) | DreamWire · Text control | CLIP Score and R-Precision | Hurt |
| increase λ in MST regularization (ablation) | DreamWire · Text control | wire connectivity budget | Helped |
| replace MST regularization with one Bézier curve containing 150 segments (ablation) | DreamWire · a simple drawing of a bicycle | visual succinctness | Hurt |
Surprising findings
- The proposed optimisation-based method yields lower DINO similarity than the traditional rule-based baselines under visual control, though it is competitive on text control.
Limitations
- Struggles to resolve conflicting visual inputs across views, so visual-control results trail rule-based baselines.
- Limited to three viewpoints due to conflicts in 3D wire space.
- Bezier curves may not fit targets with many non-smooth polylines.
Experimental setup
Datasets: QuickDraw
Benchmarks: Visual control input sets from ShadowArt and MVWA baselines QuickDraw-derived text prompts
Metrics: CLIP score R-Precision DINO-V2 similarity MST wire budget
Baselines: ShadowArt MVWA (Wire art rule-based method)
Builds on: DreamFusion VectorFusion DiffVG ControlNet SketchDreamer
Closest papers by meaning
- NEAT: Distilling 3D Wireframes from Neural Attraction Fields (CVPR 2024 · similarity 0.85)
- LineArt: A Knowledge-guided Training-free High-quality Appearance Transfer for Design Drawing with Diffusion Model (CVPR 2025 · similarity 0.82)
- Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior (CVPR 2024 · similarity 0.82)
- ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling (NeurIPS 2025 · similarity 0.81)
- Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation (CVPR 2025 · similarity 0.81)
- ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary (CVPR 2025 · similarity 0.81)
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