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TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations

CVPR 2024 · 3D vision › Face and shape · approach: Textured mesh generation · 2 citations (OpenAlex)

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Proposes TutteNet, an injective 3D deformation representation built by composing differentiable 2D Tutte-embedding mesh deformations over different planes, applied to NeRF deformation and learned SMPL human deformations.

Problem

Injective (non-self-intersecting) 3D deformations are needed for applications like NeRF deformation, but existing methods are inaccurate, unstable, or hard to combine with learning and optimization frameworks.

Approach

Reduce 3D injectivity to 2D: each layer lifts a 2D Tutte-embedding piecewise-linear mesh map (injective in 2D, parameterized by learnable Laplacian weights and convex boundary conditions) into a prismatic 3D map over a rotated plane, and composing several such layers yields an expressive injective 3D deformation with an explicit inverse and fast Jacobians.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use TutteNet instead of NeuralODE for human deformation learningHuman deformation learning · Human deformation learningvertex error (×10^3): 1.24 -> 0.16Helped
Use TutteNet instead of NeuralODE for human deformation learningHuman deformation learning · Human deformation learningmesh-gradient error (×10^3): 25.4 -> 7.7Helped
Use TutteNet instead of RealNVP for human deformation learningHuman deformation learning · Human deformation learningvertex error (×10^3): 4.21 -> 0.16Helped
Use TutteNet instead of i-ResNet for human deformation learningHuman deformation learning · Human deformation learningmesh-gradient error (×10^3): 92.3 -> 7.7Helped
Use TutteNet instead of NeuralODE for human deformation fittingHuman deformation fitting · Human deformation fittingvertex error (×10^3): 0.19 -> 0.15Helped
Use TutteNet instead of NeuralODE for human deformation fittingHuman deformation fitting · Human deformation fittingmesh-gradient error (×10^3): 2.6 -> 4.4Hurt
Use TutteNet instead of RealNVP for human deformation fittingHuman deformation fitting · Human deformation fittingvertex error (×10^3): 1.7 -> 0.15Helped
Use TutteNet instead of i-ResNet for human deformation fittingHuman deformation fitting · Human deformation fittingmesh-gradient error (×10^3): 40.2 -> 4.4Helped

Surprising findings

Limitations

Experimental setup

Datasets: SMPL-generated human meshes AMASS

Benchmarks: SMPL human deformation fitting and learning NeRF deformation qualitative comparison

Metrics: vertex L2 error intrinsic gradient L2 error timing (sec)

Baselines: RealNVP i-ResNet NeuralODE SPIDR NeRF-Editing Deforming-NeRF

Builds on: Tutte's embedding Bozic et al. injective 2D mesh deformation (neural Tutte) RealNVP NeuralODE i-ResNet

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