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Towards 3D Vision with Low-Cost Single-Photon Cameras

CVPR 2024 · 3D vision › Depth and stereo · approach: Non-line-of-sight imaging · 13 citations (OpenAlex)

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Reconstructs 3D shape of Lambertian objects from transient histograms of spatially distributed low-cost SPAD proximity sensors by combining a differentiable transient formation model with neural SDF volume rendering.

Problem

Recovering 3D geometry from low-cost, miniature single-photon (SPAD) proximity sensors whose transient histograms have low spatial and temporal resolution, ambient light, and non-idealities such as pile-up, where conventional depth ranging does not apply.

Approach

Model the full transient formation process (laser impulse, pile-up, jitter, ambient offset) as a differentiable forward model and fit a NeuS-style neural SDF by rendering transients and minimizing the histogram difference from multiple posed sensors, with bilevel importance sampling over rays and bins.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed transient-rendering reconstruction method instead of space carving3D reconstruction from low-cost SPAD measurements · Armadillo (simulated)Chamfer distance (mm): 34.78 -> 3.93Helped
Use the proposed transient-rendering reconstruction method instead of space carving3D reconstruction from low-cost SPAD measurements · Bear (simulated)Chamfer distance (mm): 24.53 -> 5.95Helped
Use the proposed transient-rendering reconstruction method instead of space carving3D reconstruction from low-cost SPAD measurements · Bunny (simulated)Chamfer distance (mm): 22.29 -> 3.84Helped
Use the proposed transient-rendering reconstruction method instead of space carving3D reconstruction from low-cost SPAD measurements · Digit (simulated)Chamfer distance (mm): 45.44 -> 3.27Helped
Use the proposed transient-rendering reconstruction method instead of space carving3D reconstruction from low-cost SPAD measurements · Einstein (simulated)Chamfer distance (mm): 26.60 -> 3.51Helped
Use the proposed transient-rendering reconstruction method instead of space carving3D reconstruction from low-cost SPAD measurements · Skull (simulated)Chamfer distance (mm): 25.49 -> 3.22Helped
Use the proposed transient-rendering reconstruction method instead of space carving3D reconstruction from low-cost SPAD measurements · Soap (simulated)Chamfer distance (mm): 21.44 -> 3.23Helped
Use the proposed transient-rendering reconstruction method instead of space carving3D reconstruction from low-cost SPAD measurements · Sphere (simulated)Chamfer distance (mm): 25.47 -> 3.77Helped
Use the proposed transient-rendering reconstruction method instead of reprojection with thresholding3D reconstruction from low-cost SPAD measurements · Big Box (real-world)Chamfer distance (mm): 67.5 -> 12.5Helped
Use the proposed transient-rendering reconstruction method instead of reprojection with thresholding3D reconstruction from low-cost SPAD measurements · Block (real-world)Chamfer distance (mm): 52.3 -> 9.8Helped
Use the proposed transient-rendering reconstruction method instead of reprojection with thresholding3D reconstruction from low-cost SPAD measurements · Pyramid (real-world)Chamfer distance (mm): 75.4 -> 18.4Helped
Use the proposed transient-rendering reconstruction method instead of reprojection with thresholding3D reconstruction from low-cost SPAD measurements · Toy Container (real-world)Chamfer distance (mm): 52.4 -> 11.5Helped

Surprising findings

Limitations

Experimental setup

Datasets: simulated transients for 8 scenes (Armadillo, Bear, Bunny, Digit, Einstein, Skull, Soap, Sphere) real-world captures of 8 tabletop objects using TMF8820 on UR5 arm

Benchmarks: simulated transient dataset (8 objects) real-world tabletop captures (8 objects)

Metrics: Chamfer distance (mm) one-way Chamfer (real-world)

Baselines: Reprojection (peak) Reprojection (threshold) Space carving

Builds on: NeuS NeRF Transient NeRF Jungerman et al. planar SPAD reconstruction Sifferman et al. multi-pixel SPAD planar reconstruction

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