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Specularity Factorization for Low-Light Enhancement
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Proposes RSFNet, a model-driven recursive specularity factorization network unrolled from ADMM with ~200 learnable parameters, used for zero-reference low-light enhancement and as a prior for dehazing, deraining and deblurring.
Problem
Low-light image enhancement needs a way to model spatially varying illumination degradation; existing factorizations (Retinex, intensity, frequency) are either multiplicative, hard-segmented, or fixed in number, and zero-reference methods are often heavy or less interpretable.
Approach
Decompose an image into K additive soft specular factors by recursively solving a sparsity-regularized ADMM problem while relaxing the sparsity threshold per factor, and unroll the ADMM iterations into a network whose only learnable parameters are a few scalars (thresholds and step sizes), followed by a small UNet fusion network trained with zero-reference losses.
Key results
- On LOLv1, RSFNet reaches 22.17 PSNR-Y and 0.860 SSIM-Y, versus 19.85 for the best prior zero-reference method (PNet).
- Mean across four LOL datasets: 21.16 PSNR-Y and 0.854 SSIM-Y, the best among compared methods.
- Adding factors to AirNet improves dehazing PSNR from 23.18 to 24.96 (uni-task), deraining from 34.90 to 36.19, and deblurring from 26.42 to 27.29.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add RSF factors as additional input | AirNet · RESIDE dehazing | PSNR: 23.18 -> 24.96 | Helped |
| Add RSF factors as additional input | AirNet · Rain100L deraining | PSNR: 34.90 -> 36.19 | Helped |
| Add RSF factors as additional input | AirNet · GoPro deblurring | PSNR: 26.42 -> 27.29 | Helped |
| Add exposure loss (ablation) | RSFNet · LOLv1 | PSNRy: 8.12 -> 22.17 | Helped |
| Add color loss (ablation) | RSFNet · LOLv1 | PSNRy: 16.05 -> 22.17 | Helped |
| Add smoothing loss (ablation) | RSFNet · LOLv1 | PSNRy: 20.13 -> 22.17 | Helped |
| Add final denoising step (ablation) | RSFNet · LOLv1 | PSNRy: 19.51 -> 22.17 | Helped |
| Use the fusion network instead of weighted running-average fusion (ablation) | RSFNet · LOLv1 | PSNRy: 19.32 -> 22.17 | Helped |
| Vary the number of factors; choose K=5 (ablation) | RSFNet · LOLv1 | PSNR and SSIM | Mixed |
Surprising findings
- Removing the fusion network entirely and using a simple running average of factors still performs well (PSNR 19.32), with only 45 parameters used at inference.
Limitations
- Sensitive to initialization of the underlying unrolled algorithm; uses dataset mean as heuristic initialization.
- Does not adapt dynamically to each input in the current version.
Experimental setup
Datasets: LOLv1 LOLv2-real LOLv2-synthetic VE-LOL DICM LIME MEF NPE VV RESIDE Rain100L GoPro
Benchmarks: LOLv1 LOLv2-real LOLv2-synthetic VE-LOL DICM LIME MEF NPE VV RESIDE Rain100L GoPro
Metrics: PSNR SSIM LPIPS NIQE LOE
Baselines: LIME DUAL SDD ECNet ZeroDCE ZeroDCE++ RUAS SCI PNet GDP
Builds on: ALISTA Zero-DCE AirNet ADMM LISTA
Closest papers by meaning
- Interpretable Unsupervised Joint Denoising and Enhancement for Real-World low-light Scenarios (ICLR 2025 · similarity 0.85)
- Zero-Reference Low-Light Enhancement via Physical Quadruple Priors (CVPR 2024 · similarity 0.85)
- Improving Visual and Downstream Performance of Low-Light Enhancer with Vision Foundation Models Collaboration (CVPR 2025 · similarity 0.84)
- Zero-Shot Low-Light Image Enhancement via Latent Diffusion Models (AAAI 2025 · similarity 0.84)
- Dispel Darkness for Better Fusion: A Controllable Visual Enhancer based on Cross-modal Conditional Adversarial Learning (CVPR 2024 · similarity 0.84)
- SpecNeRF: Gaussian Directional Encoding for Specular Reflections (CVPR 2024 · similarity 0.83)
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