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Retrieval-Augmented Embodied Agents
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Proposes Retrieval-Augmented Embodied Agents (RAEA), which retrieve policies from an Open X-Embodiment-based memory bank via a multi-modal ImageBind retriever and feed them into a transformer policy generator trained with behavior cloning.
Problem
Embodied agents rely on large amounts of training data and implicit parameter knowledge, so they scale poorly in low-data manipulation settings; the paper asks how to use external multi-embodiment robot data to improve manipulation precision.
Approach
Combine a multi-modal dense policy retriever (ImageBind-based mixed-modal encoders over instructions and observations) with a policy generator that uses cross-attention over tokenized retrieved policies (observations, instructions, actions, proprioception) to condition behavior cloning, plus diversity-oriented retrieval (duplicate filtering at 0.9 similarity and ~70% query token dropout).
Key results
- On Maniskill-2 with image-only observations, RAEA reached 56.7% on PickCube versus 41.3% for Swin-Base, and 93.6% on StackCube versus 86.3% for ResNet152.
- In real-world experiments, the full RAEA with image+video+text instruction reached 69% success, up from 54% for the text-image baseline configuration and 63% for image+video.
- Removing action and proprioception from retrieved policies dropped real-world success from 54% to 36%; Franka-only memory bank gave 48% versus 54% with all embodiments.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add image + point cloud observations to image observations with text + audio instructions (ablation) | RAEA · Real-world tasks | success rate: 56 -> 65 | Helped |
| Add audio to text instructions while keeping image observations (ablation) | RAEA · Real-world tasks | success rate: 54 -> 56 | Helped |
| Use image rather than text as the instruction, with image observations (ablation) | RAEA · Real-world tasks | success rate: 54 -> 58 | Helped |
| Add video to image instructions while keeping image observations (ablation) | RAEA · Real-world tasks | success rate: 58 -> 63 | Helped |
| Add video observations to image + video instructions (ablation) | RAEA · Real-world tasks | success rate: 63 -> 64 | Helped |
| Add text to image + video instructions while keeping image observations (ablation) | RAEA · Real-world tasks | success rate: 63 -> 69 | Helped |
| Use proprioception status rather than all status information (ablation) | RAEA · Real-world tasks | success rate: 54 -> 39 | Hurt |
| Use action and proprioception status rather than all status information (ablation) | RAEA · Real-world tasks | success rate: 54 -> 36 | Hurt |
| Restrict the policy memory bank to Franka-only data instead of all embodiments (ablation) | RAEA · Real-world tasks | success rate: 54 -> 48 | Hurt |
Surprising findings
- Retrieved policies that include action and proprioception tokens matter: omitting them dropped real-world success from 54% to 36%.
- Using only Franka-embodiment data in the memory bank gave a smaller decline (48%) than expected relative to the full multi-embodiment bank (54%), though the authors attribute the gap to environment and command diversity.
Limitations
- Real-world evaluation uses a single Franka robot with a custom dataset of 60 tasks, limiting generality.
- Retrieval diversity heuristics (0.9 threshold, 70% token dropout) are hand-set and only lightly justified.
- Comparisons on Franka Kitchen and Meta-World use a few-shot BC setup, and baselines' hyperparameters and training details are not fully reported.
Experimental setup
Datasets: Open X-Embodiment Franka Kitchen Meta-World Maniskill-2
Benchmarks: Franka Kitchen Meta-World Maniskill-2 real-world Franka tasks
Metrics: success rate
Baselines: R3M BLIP-2 EmbodiedGPT ResNet152 Swin Transformer Base
Builds on: ImageBind Retrieval-augmented generation Open X-Embodiment
Closest papers by meaning
- Embodied Agents Meet Personalization: Investigating Challenges and Solutions Through the Lens of Memory Utilization (ICLR 2026 · similarity 0.89)
- Memo: Training Memory-Efficient Embodied Agents with Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents (ICLR 2025 · similarity 0.87)
- Exploratory Retrieval-Augmented Planning For Continual Embodied Instruction Following (NeurIPS 2024 · similarity 0.86)
- Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models (NeurIPS 2026 · similarity 0.86)
- ManiTaskGen: A Comprehensive Task Generator for Benchmarking and Improving Vision-Language Agents on Embodied Decision-Making (NeurIPS 2026 · similarity 0.86)
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