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Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation
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Proposes Creative Leap-of-Thought (CLoT), a two-stage LoRA-based training method (associable instruction tuning plus explorative self-refinement) that improves LLMs' non-sequential creative humor generation, evaluated on a new multilingual Oogiri-GO dataset.
Problem
Chain-of-thought reasoning is sequential and does not promote creative, out-of-the-box leaps of association; existing LLMs show insufficient leap-of-thought (LoT) ability, measured here via Oogiri-style humor generation.
Approach
Trains LoRA on LoT-oriented instruction templates built from Oogiri data (generation with random noun conditions and discrimination via selection/ranking), then self-refines by generating candidates under weakly-associated conditions, ranking/selecting the best, and retraining on them.
Key results
- Qwen-VL+CLoT improves average choice/ranking score over Qwen-VL by 9.1, 10.4, and 8.2 points on IT2T, I2T, and T2T multilingual tasks.
- CogVLM-17B+CLoT raises average I2T score from 29.9 to 51.6 on English Oogiri.
- CLoT-integrated Qwen-VL improves over vanilla Qwen-VL by about 8% on the Cloud Guessing Game and 5% on the Divergent Association Task.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| associable instruction tuning (LoRA on Oogiri-GO LoT instructions) (ablation) | Qwen-VL 7B · Oogiri-GO IT2T/I2T/T2T multilingual | avg accuracy/NDCG: +6.8, +6.7, +4.3 | Helped |
| adding explorative self-refinement on top of AIT (full CLoT) | Qwen-VL 7B · Oogiri-GO IT2T/I2T/T2T multilingual | avg accuracy/NDCG: +9.1, +10.4, +8.2 over vanilla Qwen-VL | Helped |
| associable instruction tuning (AIT) (ablation) | CogVLM-17B · Oogiri-GO English I2T and T2T | avg accuracy/NDCG: +13.1 (I2T), +10.3 (T2T) | Helped |
| full CLoT (AIT + explorative self-refinement) | CogVLM-17B · Oogiri-GO English I2T and T2T | avg accuracy/NDCG: +21.7 (I2T), +16.4 (T2T) | Helped |
| weakly-associated (random noun) conditions instead of strongly-associated (current image caption noun) conditions during explorative remote association (ablation) | CLoT self-refinement data generation (CogVLM, English I2T) · Oogiri-GO English I2T | accuracy/NDCG (figure only) | Helped |
| one round of self-refinement vs additional rounds (ablation) | CLoT self-refinement · Oogiri-GO English I2T (CogVLM) | accuracy/NDCG (figure only) | No clear effect |
| prompting-based CoT, CoT-SC, and PLoT ('let's think outside the box') vs CLoT | Qwen-VL multilingual I2T · Oogiri-GO multilingual I2T | accuracy/NDCG | No clear effect |
| CLoT applied to Qwen-VL on cloud guessing game and divergent association task | Qwen-VL 7B · Cloud Guessing Game and DAT | accuracy / ASD: about 8% on CGG and 5% on DAT | Helped |
| CLoT (text-only generalization tested on English T2T) | Qwen-VL and CogVLM-17B vs text-only LLMs · Oogiri-GO English T2T | avg accuracy/NDCG | Helped |
Surprising findings
- CoT sometimes impairs LoT performance of Qwen-VL on Oogiri, and CoT-style frameworks do not improve LoT.
- LoT cannot be elicited by prompting alone (e.g., 'let's think outside the box'); it requires training with CLoT.
Limitations
- Humor evaluation is subjective; creativity measured via proxy choice/ranking questions built from human likes.
- Gains from a second round of self-refinement are not significant; expanding the noun condition set is left to future work.
- Oogiri data is sourced from online platforms with cultural and translation constraints (e.g., no English IT2T data).
Experimental setup
Datasets: Oogiri-GO Bokete Twitter Weibo
Benchmarks: Oogiri-GO test set (choice and ranking questions) Cloud Guessing Game Divergent Association Task
Metrics: accuracy NDCG top-1 accuracy average semantic distance user vote percentage
Baselines: GPT-4V LLaVA-1.5 MiniGPT-v2 mPLUG-Owl VisualGLM-6B Qwen-VL CogVLM-17B GPT-3.5 GPT-4 LLaMA2 Baichuan2 Qwen
Builds on: chain-of-thought LoRA Qwen-VL CogVLM
Closest papers by meaning
- Innovative Thinking, Infinite Humor: Humor Research of Large Language Models through Structured Thought Leaps (ICLR 2025 · similarity 0.91)
- Weak-eval-Strong: Evaluating and Eliciting Lateral Thinking of LLMs with Situation Puzzles (NeurIPS 2024 · similarity 0.88)
- GameArena: Evaluating LLM Reasoning through Live Computer Games (ICLR 2025 · similarity 0.87)
- CLAWS:Creativity detection for LLM-generated solutions using Attention Window of Sections (NeurIPS 2025 · similarity 0.87)
- HUMORCHAIN: Theory-Guided Multi-Stage Reasoning for Interpretable Multimodal Humor Generation (CVPR 2026 · similarity 0.86)
- Improving Rationality in the Reasoning Process of Language Models through Self-playing Game (ICML 2025 · similarity 0.86)
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