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Innovative Thinking, Infinite Humor: Humor Research of Large Language Models through Structured Thought Leaps
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Proposes LoL, a two-stage SFT+DPO framework that uses automatic instruction evolution with three agents and a teacher-student judgment loop, plus rationale-augmented online DPO (GESIT), to improve LLM humor judgment and generation.
Problem
LLMs struggle with multi-hop creative reasoning needed for humor generation and humor judgment, because the knowledge graph linking question and punchline entities is sparse and training data only captures question-answer endpoints.
Approach
Augments humor data with an automatic three-agent instruction-evolution pipeline (generator, imaginator, selector/critic) and a GPT-4o teacher-student prompt loop for judgment, then runs online DPO where a frozen judge model labels sampled responses and GPT-4o supplies causal rationales appended to preference pairs.
Key results
- On English SemEval 2021 2T1, LoL (Qwen1.5-32B based) reaches 96.58% accuracy versus 85.09% for GPT-4o and 80.05% for QwQ.
- On Chinese Ruozhiba-style 2T1, LoL scores 95.35% versus 76.40% for GPT-4o and 90.80% for QwQ.
- Human study with about 3000 votes shows users preferred LoL outputs for creativity and humor over GPT-4o, Qwen1.5-32B and CLoT.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| train Qwen1.5-32B with LoL | Qwen1.5-32B · SemEval 2021 2T1 | accuracy: 94.00 -> 96.58 | Helped |
| train Qwen1.5-32B with LoL | Qwen1.5-32B · SemEval 2021 2T1(hard) | accuracy: 60.77 -> 57.45 | Hurt |
| train Qwen1.5-32B with LoL | Qwen1.5-32B · SemEval 2021 3T1 | accuracy: 43.71 -> 48.06 | Helped |
| train Qwen1.5-32B with LoL | Qwen1.5-32B · SemEval 2021 4T1 | accuracy: 34.63 -> 35.90 | Helped |
| train Qwen1.5-32B with LoL | Qwen1.5-32B · SemEval 2020 2T1 | accuracy: 60.73 -> 64.57 | Helped |
| train Qwen1.5-32B with LoL | Qwen1.5-32B · Oogiri-GO 2T1 | accuracy: 88.51 -> 97.20 | Helped |
| train Qwen1.5-32B with LoL | Qwen1.5-32B · Chinese 2T1 | accuracy: 64.98 -> 90.95 | Helped |
| train Qwen1.5-32B with LoL | Qwen1.5-32B · Chinese 2T1(hard) | accuracy: 63.49 -> 69.97 | Helped |
| add answer rewriting (ablation) | Qwen1.5-32B trained on Oogiri-GO · Oogiri-GO-en 2T1 | accuracy: 68.01 -> 81.68 | Helped |
| add teacher-student prompt loop and answer rewriting (ablation) | Qwen1.5-32B trained on Oogiri-GO · Oogiri-GO-en 2T1 | accuracy: 81.68 -> 95.96 | Helped |
| add AIE (ablation) | Qwen1.5-32B trained on Oogiri-GO · SemEval 2021 2T1 | accuracy: 89.70 -> 88.40 | Hurt |
| add AIE (DIET) while training with all datasets (ablation) | Qwen1.5-32B · SemEval 2021 3T1 | accuracy: 37.46 -> 45.46 | Helped |
Surprising findings
- Adding the Oogiri-GO-only AIE data caused a slight performance drop on the English SemEval benchmarks, which the authors attribute to overfitting to divergent thinking.
- GPT-4o and other strong LLMs perform near chance on several hard humor judgment tasks, e.g., 3T1 and 4T1 SemEval 2021 accuracy around 30-43%.
Limitations
- Creativity of training data is uneven, so generated humor quality depends on annotator preferences.
- Evaluation relies on small human study (15 questionnaires) and GPT-4-based judgments of logical coherence.
- Several reported results are internally inconsistent in naming (LoL, CLoST, GESIT, DIET), making the method description hard to verify.
Experimental setup
Datasets: Oogiri-GO SemEval 2021 Task 7 SemEval 2020 Task 7 Chinese community humor data (Ruozhiba) Chinese Word Vectors
Benchmarks: SemEval 2021 Task 7 SemEval 2020 Task 7 Oogiri-GO Ruozhiba Chinese humor benchmark
Metrics: top-1 accuracy DAT score human win rate logical coherence rating
Baselines: GPT-4o CLoT QwQ Qwen1.5-32B LLaMA3-70B Qwen2.5-32B Qwen2-57B
Builds on: Creative Leap of Thought (CLoT) Evol-Instruct Direct Preference Optimization LoRA
Closest papers by meaning
- Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation (CVPR 2024 · similarity 0.91)
- HUMORCHAIN: Theory-Guided Multi-Stage Reasoning for Interpretable Multimodal Humor Generation (CVPR 2026 · similarity 0.89)
- Cracking the Code of Juxtaposition: Can AI Models Understand the Humorous Contradictions (NeurIPS 2024 · similarity 0.87)
- From Perception to Punchline: Empowering VLM with the Art of In-the-wild Memes (NeurIPS 2026 · similarity 0.86)
- Talk Funny! A Large-Scale Humor Response Dataset with Chain-of-Humor Interpretation (AAAI 2024 · similarity 0.86)
- Flow of Reasoning: Training LLMs for Divergent Reasoning with Minimal Examples (ICML 2025 · similarity 0.85)
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