Research map / Detection and segmentation / Open-set and few-shot detection
Learning to Visually Localize Sound Sources from Mixtures without Prior Source Knowledge
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Proposes an iterative object identification (IOI) module with an object similarity-aware clustering (OSC) loss for multi-sound source localization that works without knowing the number of sound sources.
Problem
Existing multi-sound source localization methods require prior knowledge of the number of sound sources in a mixture, which limits their use in real-world settings.
Approach
An iterative procedure repeatedly picks the highest sound-associated visual cell, separates foreground from background via inner-product comparison with a negative cell, and excludes found regions; an OSC loss then pulls same-object cells together and pushes different objects and background apart, so the number of objects is inferred automatically.
Key results
- On VGGSound-Duet, the method reports CAP 32.5, PIAP 44.4, CIoU@0.3 46.9, AUC 29.2, versus AVGN's 21.9, 28.1, 26.2, 23.8.
- On MUSIC-Solo, AP 77.4, IoU@0.5 62.1, AUC 59.4, with the strongest single-source AUC among compared methods.
- Source counting accuracy of 90.79%, 83.21%, and 68.94% on VGGSound-Single, Duet, and Trio; inference time reduced by 28.3% versus AVGN.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use the proposed method instead of AVGN | multi-source localization · MUSIC-Duet | PIAP: 57.2 -> 72.5 | Helped |
| use the proposed method instead of AVGN | multi-source localization · VGGSound-Duet | CIoU@0.3: 26.2 -> 46.9 | Helped |
| use the proposed method instead of AVGN | single-source localization · MUSIC-Solo | AUC: 48.5 -> 59.4 | Helped |
| use the proposed method instead of AVGN | single-source localization · VGGSound-Single | AUC: 42.3 -> 41.2 | Hurt |
| add Losc (ablation) | proposed method · VGGSound-Duet | CIoU@0.3: 25.3 -> 46.9 | Helped |
| add Losc (ablation) | proposed method · VGGSound-Duet | PIAP: 44.1 -> 44.4 | Helped |
| add Lavc (ablation) | proposed method · VGGSound-Duet | CIoU@0.3: 43.0 -> 46.9 | Helped |
| add Lavc (ablation) | proposed method · VGGSound-Duet | PIAP: 44.3 -> 44.4 | No clear effect |
| vary IOI thresholds τ1 and τ2 from 0.7 and 0.6 (ablation) | proposed method · VGGSound-Duet | CIoU@0.3: 46.9; 43.9; 45.0; 46.3; 46.8 | Mixed |
Surprising findings
- Table 2 has the proposed method's VGGSound-Single AUC (41.2) below several baselines' AUC for AVGN-era results, while its AP and IoU are best; the paper notes AUC is second-best.
- Using the audio-visual contrastive loss alone gives PIAP 44.1 but CIoU only 25.3, showing the OSC loss is needed for localization quality.
Limitations
- Sound source counting accuracy drops to 68.94% on the three-source VGGSound-Trio set.
- Relies on hand-set thresholds (tau1, tau2) and loss weights for clustering.
Experimental setup
Datasets: MUSIC VGGSound
Benchmarks: MUSIC-Solo MUSIC-Duet VGGSound-Single VGGSound-Duet VGGSound-Trio VGGSound-Mixed
Metrics: AP IoU@0.5 AUC CAP PIAP CIoU@0.3
Baselines: Attention10k OTS DMC CoarseToFine DSOL LVS EZ-VSL Mix-and-Localize AVGN
Builds on: LVS (Chen et al., CVPR 2021) AVGN Mix-and-Localize
Closest papers by meaning
- Object-aware Sound Source Localization via Audio-Visual Scene Understanding (CVPR 2025 · similarity 0.91)
- Mix and Localize: Localizing Sound Sources in Mixtures (CVPR 2022 · similarity 0.91)
- T-VSL: Text-Guided Visual Sound Source Localization in Mixtures (CVPR 2024 · similarity 0.89)
- Improving Sound Source Localization with Joint Slot Attention on Image and Audio (CVPR 2025 · similarity 0.86)
- Prompting Segmentation with Sound Is Generalizable Audio-Visual Source Localizer (AAAI 2024 · similarity 0.85)
- Cyclic Learning for Binaural Audio Generation and Localization (CVPR 2024 · similarity 0.84)
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