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Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
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Extends the procedural Infinigen generator to photorealistic indoor scenes, adding 79 indoor asset generators, a constraint-language arrangement solver, and export to real-time simulators.
Problem
Existing synthetic indoor datasets and generators rely on static asset libraries with limited diversity, and the fully procedural Infinigen system only covers natural scenes.
Approach
A fully procedural (no external assets) indoor scene generator in Blender with procedural furniture/appliance/architecture generators, a domain-specific constraint language for arrangement, and a simulated-annealing solver that optimizes floor plans and object layouts hierarchically.
Key results
- Shadow removal with ShadowFormer: zero-shot SRD non-shadow/overall PSNR improved from 22.83 to 24.56 when adding 2k Infinigen Indoors pairs (R to R+S).
- Occlusion boundary estimation: Infinigen Indoors-trained U-Net reached ODS 29.47 and mAP 19.09, versus 26.02 / 15.69 for Hypersim-trained.
- Solver ablation: full system gives about 3x speedup over the non-optimized version; human study found subjects preferred Infinigen Indoors layouts over prior methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add 2k Infinigen Indoors synthetic images to ISTD training | ShadowFormer · ISTD test | PSNR: 31.96 -> 31.72 | Hurt |
| Add 2k Infinigen Indoors synthetic images to ISTD training | ShadowFormer · SRD test | PSNR: 22.83 -> 24.56 | Helped |
| Train U-Net on Infinigen Indoors images rather than Infinigen-Nature or Hypersim | U-Net · Artist-designed synthetic 3D scenes test | ODS: 26.02 -> 29.47 | Helped |
| Remove discrete changes (ablation) | Infinigen Indoors solver · 20 random scenes, 5k solver steps | Avg. Score (s): 80.84 -> 86.20 | Helped |
| Remove evaluation cache (ablation) | Infinigen Indoors solver · 20 random scenes, 5k solver steps | Avg. Score (s): 80.84 -> 80.84 | No clear effect |
| Remove move filter (ablation) | Infinigen Indoors solver · 20 random scenes, 5k solver steps | Avg. Score (s): 80.84 -> 84.75 | Helped |
| Remove placeholder optimization (ablation) | Infinigen Indoors solver · 20 random scenes, 5k solver steps | Avg. Score (s): 80.84 -> 80.46 | Hurt |
| Remove plane hashing (ablation) | Infinigen Indoors solver · 20 random scenes, 5k solver steps | Runtime: 2280.68 -> 3522.86 | Hurt |
| Remove BVH cache (ablation) | Infinigen Indoors solver · 20 random scenes, 5k solver steps | Runtime: 2280.68 -> 4740.48 | Hurt |
| Run the solver for 100 min. (ablation) | Infinigen Indoors solver · 20 random scenes | Avg. Score (s): 80.84 -> 114.72 | Helped |
| Remove solver optimizations (ablation) | Infinigen Indoors solver · 20 random scenes, 5k solver steps | Runtime: 2280.68 -> 6308.92 | Hurt |
| Reduce solving steps from 10K to 1K (ablation) | Infinigen Indoors solver · Qualitative scene arrangement | scene quality | Mixed |
Surprising findings
- Adding synthetic data slightly reduced in-distribution performance on ISTD while improving zero-shot generalization to SRD.
Limitations
- Human study and realism judgments may be influenced by asset and lighting quality.
- Constraint specification requires user Python effort (about 15 lines per room type in initial spec).
Experimental setup
Datasets: ISTD SRD Hypersim Infinigen-Nature OpenSurfaces
Benchmarks: ISTD SRD Artist-designed synthetic scenes for architecture visualization (occlusion boundaries)
Metrics: PSNR RMSE ODS OIS mAP runtime average score #objects
Baselines: ISTD-trained ShadowFormer Infinigen-Nature Hypersim ProcTHOR ISTD SRD
Builds on: Infinigen Blender ProcTHOR Metropolis-Hastings simulated annealing
Closest papers by meaning
- InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts (NeurIPS 2025 · similarity 0.85)
- Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting (NeurIPS 2024 · similarity 0.84)
- DRAWER: Digital Reconstruction and Articulation With Environment Realism (CVPR 2025 · similarity 0.83)
- S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field (AAAI 2025 · similarity 0.83)
- InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model (NeurIPS 2025 · similarity 0.83)
- RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing (CVPR 2025 · similarity 0.83)
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