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HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Poses

CVPR 2024 · 3D vision › Face and shape · approach: Pixel-aligned implicit human and hand reconstruction · 9 citations (OpenAlex)

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Proposes HumanNeRF-SE, a monocular/few-shot animatable human NeRF that combines SMPL-based sparse-conv voxel filtering, frozen SMPL blend weights for rigid deformation, and point-level features for non-rigid refinement, cutting learnable parameters and training time.

Problem

Animating human NeRFs to synthesize novel poses that differ strongly from training videos, from monocular or few-shot input, where learnable blend weights overfit and training is expensive.

Approach

Combine explicit SMPL vertices with implicit NeRF: a sparse-convolution voxel volume of SMPL vertices filters irrelevant sampling points and yields point-level spatial features; rigid deformation uses frozen pre-trained SMPL blend weights (nearest vertex) and a point-level refinement network replaces frame-level conditioning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HumanNeRF-SE instead of HumanNeRFHumanNeRF-SE · ZJU-MOCAP fullLPIPS (×1000): 24.822 -> 24.085Helped
Use HumanNeRF-SE instead of MonoHumanHumanNeRF-SE · ZJU-MOCAP fullLPIPS (×1000): 31.292 -> 24.085Helped
Use HumanNeRF-SE instead of HumanNeRFHumanNeRF-SE · ZJU-MOCAP few-shotLPIPS (×1000): 33.056 -> 32.084Helped
Use HumanNeRF-SE instead of MonoHumanHumanNeRF-SE · ZJU-MOCAP few-shotLPIPS (×1000): 36.494 -> 32.084Helped
Use HumanNeRF-SE instead of HumanNeRFHumanNeRF-SE · In-the-wild fullPSNR: 28.97 -> 29.23Helped
Use HumanNeRF-SE instead of MonoHumanHumanNeRF-SE · In-the-wild fullPSNR: 29.15 -> 29.23Helped
Use HumanNeRF-SE instead of HumanNeRFHumanNeRF-SE · In-the-wild few-shotLPIPS (×1000): 50.240 -> 47.161Helped
Use HumanNeRF-SE instead of MonoHumanHumanNeRF-SE · In-the-wild few-shotLPIPS (×1000): 56.220 -> 47.161Helped
Add point-feature refinement (ablation)HumanNeRF-SE · ZJU-MOCAPPSNR: 30.93 -> 31.09Helped
Add point-feature refinement (ablation)HumanNeRF-SE · ZJU-MOCAPLPIPS (×1000): 24.712 -> 24.085Helped
Add Conv-Filter (ablation)HumanNeRF-SE · ZJU-MOCAPPSNR: 9.22 -> 31.09Helped
Add Conv-Filter (ablation)HumanNeRF-SE · ZJU-MOCAPLPIPS (×1000): 318.460 -> 24.085Helped

Surprising findings

Limitations

Experimental setup

Datasets: ZJU-MOCAP in-the-wild handheld videos (self-captured)

Benchmarks: ZJU-MOCAP in-the-wild data

Metrics: PSNR SSIM LPIPS training time rendering time subjective score

Baselines: HumanNeRF MonoHuman Ani-NeRF

Builds on: HumanNeRF NeuralBody Ani-NeRF MonoHuman SMPL

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