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Research map / 3D vision / Depth and stereo

Global Latent Neural Rendering

CVPR 2024 · 3D vision › Depth and stereo · approach: Dense feature matching for correspondence · 6 citations (OpenAlex)

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Proposes ConvGLR, a convolutional network that renders novel views jointly over all camera rays by processing a plane sweep volume in a low-resolution latent space, outperforming per-ray generalizable and sparse NeRF baselines.

Problem

Generalizable novel view synthesis from sparse posed input views typically learns rendering over single camera rays, treating target images as independent pixels.

Approach

Learn a global rendering operator over all camera rays jointly by treating the 5D plane sweep volume as the representation and using a convolutional encoder, depth-collapsing latent rendering block, and upsampler to render the target image in a low-resolution latent space.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ConvGLR instead of the strongest listed baselineNovel view synthesis · Sparse DTU, 3 viewsPSNR: 19.55 -> 20.47Helped
Use ConvGLR instead of the strongest listed baselineNovel view synthesis · Sparse RFF, 3 viewsPSNR: 19.86 -> 19.95Helped
Use ConvGLR instead of the strongest listed baselineNovel view synthesis · Generalizable DTU, 10 viewsPSNR: 28.50 -> 31.65Helped
Use ConvGLR instead of the strongest listed baselineNovel view synthesis · Generalizable RFF, 10 viewsPSNR: 25.72 -> 26.94Helped
Use ConvGLR instead of the strongest listed baselineNovel view synthesis · ILSH, maskedPSNR: 28.90 -> 30.17Helped
Add PSV construction rather than process concatenated input images without a PSV (ablation)ConvGLR · Sparse DTU, 9 viewsPSNR: 17.30 -> 26.33Helped
Use the PSV backbone rather than an MVS-based cost-volume backbone (ablation)ConvGLR · Sparse DTU, 9 viewsPSNR: 23.39 -> 26.33Helped
Use global latent rendering rather than RGBα planes with alpha blending (ablation)ConvGLR · Sparse DTU, 9 viewsPSNR: 24.62 -> 26.33Helped
Use 256×256 rather than 16×16 patches (ablation)ConvGLR · Sparse DTU, 9 viewsPSNR: 24.03 -> 26.33Helped
Use 256×256 rather than 32×32 patches (ablation)ConvGLR · Sparse DTU, 9 viewsPSNR: 25.79 -> 26.33Helped
Use 256×256 rather than 64×64 patches (ablation)ConvGLR · Sparse DTU, 9 viewsPSNR: 26.22 -> 26.33Helped
Use 256×256 rather than 128×128 patches (ablation)ConvGLR · Sparse DTU, 9 viewsPSNR: 26.20 -> 26.33Helped

Surprising findings

Limitations

Experimental setup

Datasets: DTU Real Forward-Facing (RFF) LLFF IBRNet Spaces ILSH

Benchmarks: DTU sparse RFF sparse DTU generalizable RFF generalizable Spaces ILSH

Metrics: PSNR SSIM LPIPS

Baselines: SRF PixelNeRF MVSNeRF mip-NeRF DietNeRF RegNeRF MixNeRF FlipNeRF DSNeRF SparseNeRF IBRNet GPNR

Builds on: plane sweep volume VGG loss U-Net GPNR MVSNeRF

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