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Digital Life Project: Autonomous 3D Characters with Social Intelligence
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Digital Life Project pairs an LLM-driven psychology-based "brain" (SocioMind) with a text-driven interactive motion synthesis "body" (MoMat-MoGen) to build autonomous 3D characters with social interaction and evolving relationships.
Problem
Building autonomous 3D characters that engage in social interaction with articulated body motion and show long-term social intelligence, which prior agent work (2D sandbox or limited 3D actions) does not address.
Approach
Uses text as the universal medium between an LLM "brain" and a motion "body": SocioMind prompts an LLM with IPIP-derived persona instructions, hierarchical psychological reflection and topic-proposal planning, while MoMat-MoGen combines text-based motion matching as a prior with a dual-path attention diffusion model (DSMA) plus contact-loss guidance for two-person motion.
Key results
- On InterHuman, MoMat-MoGen reaches FID 5.674 and Diversity 8.021 (vs. InterGen FID 5.918 in the best prior listed), with R Precision Top-1 0.449 comparable to ReMoDiffuse 0.442.
- In a 30-person user study, SocioMind + MoMat-MoGen scored 6.88 overall vs. 4.78 for SocioMind + InterGen and 6.07 for Generative Agents + MoMat-MoGen.
- Human evaluators (47) rated SocioMind higher than Generative Agents on controllability accuracy for central belief, motivation, personality, and relationship, and on plot and psychological-state consistency.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MoMat-MoGen instead of ReMoDiffuse | Interactive motion synthesis · InterHuman test | FID: 6.366±.102 -> 5.674±.085 | Helped |
| Use MoMat-MoGen instead of ReMoDiffuse | Interactive motion synthesis · InterHuman test | Diversity: 7.956±.030 -> 8.021±.035 | Helped |
| Use SocioMind + MoMat-MoGen instead of Generative Agents + InterGen | Integrated character pipeline · User study | Overall: 4.93 -> 6.88 | Helped |
| Add persona instructions (ablation) | SocioMind · Long-term social evolution | Consistency | Helped |
| Add psychological reflection (ablation) | SocioMind · Long-term social evolution | Psychological state consistency | Helped |
| Add topic proposal (ablation) | SocioMind · Long-term social evolution | Plot consistency | Helped |
Limitations
- Evaluation of social intelligence relies on human evaluators with a small number of episodes and scenarios.
- Motion generation relies on a small motion database for matching and the DLP-MoCap results are only in the supplementary material.
Experimental setup
Datasets: InterHuman DLP-MoCap IPIP
Benchmarks: InterHuman
Metrics: R Precision FID MM Dist Diversity MultiModality controllability accuracy consistency score user study script/motion/overall score
Baselines: ReMoDiffuse MotionDiffuse InterGen TEMOS T2M MDM ComMDM Generative Agents
Builds on: Generative Agents ReMoDiffuse Story-to-Motion Text-based Motion Matching IPIP
Closest papers by meaning
- SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters (CVPR 2025 · similarity 0.87)
- Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation (ICLR 2025 · similarity 0.86)
- The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion (CVPR 2025 · similarity 0.85)
- Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots (ICLR 2024 · similarity 0.85)
- Unbounded: A Generative Infinite Game of Character Life Simulation (ICLR 2025 · similarity 0.84)
- Human Simulacra: Benchmarking the Personification of Large Language Models (ICLR 2025 · similarity 0.84)
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