Research map / 3D vision / NeRF and radiance fields
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision
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Introduces DL3DV-10K, a 10,510-video 4K real-world multi-view scene dataset across 65 POI types, plus the DL3DV-140 NVS benchmark, benchmarking NeRF and 3DGS methods and showing pretraining generalizable NeRFs (IBRNet, MVSNeRF) on it helps.
Problem
Existing scene-level datasets for deep learning-based 3D vision are either synthetic or cover only a narrow set of real-world scenes, limiting comprehensive NVS benchmarking and learning of generalizable 3D priors.
Approach
Collect a large-scale, diverse set of real-world 4K multi-view videos from consumer mobile and drone cameras across 65 POI categories, annotate each scene with complexity indices (indoor/outdoor, light, reflection, transparency, texture frequency), and use a 140-scene subset as an NVS benchmark and the full set for pretraining generalizable NeRFs.
Key results
- On DL3DV-140, Zip-NeRF reaches 31.22 PSNR / 0.921 SSIM, 3DGS 29.82 PSNR / 0.919 SSIM, and Instant-NGP 25.01 PSNR.
- Pretraining MVSNeRF on DL3DV-2K raises DTU validation PSNR from 18.49 (from scratch) to 20.85.
- Pretraining IBRNet on DL3DV-2K raises Diffuse Synthetic 360 PSNR from 34.72 to 35.34, while ScanNet++ (270) pretraining slightly lowers it to 34.22.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Zip-NeRF's default batch size instead of 4,096 ray samples per batch (ablation) | Zip-NeRF on DL3DV-140 · DL3DV-140 | PSNR: 29.07 -> 31.22 | Helped |
| Pre-train on ScanNet++(270) (ablation) | IBRNet · Diffuse Synthetic 360° | PSNR: 34.72 -> 34.22 | Hurt |
| Pre-train on ScanNet++(270) (ablation) | IBRNet · Real Forward-Facing | PSNR: 24.82 -> 24.86 | No clear effect |
| Pre-train on DL3DV-270 (ablation) | IBRNet · Diffuse Synthetic 360° | PSNR: 34.72 -> 35.18 | Helped |
| Pre-train on DL3DV-2K instead of DL3DV-270 (ablation) | IBRNet · Real Forward-Facing | PSNR: 25.00 -> 25.08 | Helped |
| Pre-train on ScanNet++(270) (ablation) | MVSNeRF · DTU Validation Samples | PSNR: 18.49 -> 19.74 | Helped |
| Pre-train on DL3DV-270 (ablation) | MVSNeRF · DTU Validation Samples | PSNR: 18.49 -> 20.00 | Helped |
| Pre-train on DL3DV-2K instead of DL3DV-270 (ablation) | MVSNeRF · Real Forward-Facing | PSNR: 17.64 -> 17.90 | Helped |
Surprising findings
- Pretraining on ScanNet++ (270 scenes) did not improve IBRNet or MVSNeRF on their benchmarks, while DL3DV subsets did.
- Zip-NeRF's performance is sensitive to ray batch size: reducing it from 65536 to 4096 drops PSNR from 31.22 to 29.07.
Limitations
- Some scenes contain moving objects from mobile phone capture, adding challenges for NVS.
- Pilot generalizable NeRF experiments are limited to IBRNet and MVSNeRF on a small set of pretraining subsets.
- Outdoor unbounded scenes remain the hardest setting for all evaluated methods.
Experimental setup
Datasets: DL3DV-10K ScanNet++ DTU LLFF
Benchmarks: DL3DV-140 DTU LLFF Diffuse Synthetic 360
Metrics: PSNR SSIM LPIPS training time memory usage
Baselines: Nerfacto Instant-NGP Mip-NeRF 360 Zip-NeRF 3DGS IBRNet MVSNeRF
Builds on: NeRF Mip-NeRF 360 Zip-NeRF 3D Gaussian Splatting IBRNet
Closest papers by meaning
- From an Image to a Scene: Learning to Imagine the World from a Million 360° Videos (NeurIPS 2024 · similarity 0.88)
- The 3D-PC: a benchmark for visual perspective taking in humans and machines (ICLR 2025 · similarity 0.87)
- MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data (CVPR 2025 · similarity 0.86)
- A General Protocol to Probe Large Vision Models for 3D Physical Understanding (NeurIPS 2024 · similarity 0.86)
- MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views (NeurIPS 2024 · similarity 0.86)
- OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos (ICML 2024 · similarity 0.86)
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