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Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction

CVPR 2024 · 3D vision › Depth and stereo · approach: Feed-forward 3D reconstruction · 13 citations (OpenAlex)

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Proposes EvRGBHand, a transformer-based framework that fuses event streams and RGB frames for 3D hand mesh reconstruction, trained on normal scenes with an EvRGBDegrader augmentation to generalize to challenging conditions.

Problem

3D hand mesh reconstruction degrades under strong light, fast motion, and flash conditions, where RGB frames suffer overexposure and motion blur and event streams suffer foreground scarcity and background overflow.

Approach

Combines RGB and event modalities via deformable spatial alignment (with ConvLSTM-estimated offsets), complementary fusion, and temporal attention in a FastMETRO-style transformer, plus a degradation augmentation (color jitter, motion-blur interpolation, salt-and-pepper event noise) so that training on normal scenes generalizes to challenging ones.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Fuse event streams and RGB frames with EvImHandNetEvRGBHand · EVREALHANDS strong lightMPJPE (mm): 35.02 -> 22.34Helped
Fuse event streams and RGB frames with EvImHandNetEvRGBHand · EVREALHANDS flashMPJPE (mm): 23.13 -> 20.44Helped
Use EvRGBHand rather than the strongest listed single-event baselineEVREALHANDS normal · EVREALHANDS normalMPJPE (mm): 18.36 -> 11.47Helped
Use EvRGBHand rather than the strongest listed RGB baselineEVREALHANDS normal · EVREALHANDS normalMPJPE (mm): 11.57 -> 11.47Helped
Add EvRGBDegrader simulations of overexposure and background overflow (ablation)EvRGBHand · Challenging scenesMPJPEHelped
Add spatial alignment, complementary fusion, and temporal attention (ablation)EvRGBHand · Challenging scenesMPJPE: 2.5 ∼3 mmHelped
Use event and image features with direct transformer fusion instead of EvImHandNet (ablation)EvRGBHand-vanilla · EVREALHANDS normalMPJPE (mm): 11.47 -> 11.84Hurt
Use event and image features with direct transformer fusion instead of EvImHandNet (ablation)EvRGBHand-vanilla · EVREALHANDS strong lightMPJPE (mm): 22.34 -> 25.26Hurt
Use event and image features with direct transformer fusion instead of EvImHandNet (ablation)EvRGBHand-vanilla · EVREALHANDS flashMPJPE (mm): 20.44 -> 23.13Hurt

Surprising findings

Limitations

Experimental setup

Datasets: EVREALHANDS InterHand2.6M

Benchmarks: EVREALHANDS

Metrics: MPJPE MPVPE PA-MPJPE FLOPs Params

Baselines: Mesh Graphormer FastMETRO-RGB EventHands FastMETRO-Event EvRGBHand-vanilla

Builds on: FastMETRO EventHands Deformable Convolution MANO

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