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Coherence As Texture - Passive Textureless 3D Reconstruction by Self-interference
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Proposes using spatial coherence of natural light as a self-interference texture to passively recover depth of textureless surfaces via a Michelson-style interferometer with a flipped copy and tilted orthographic camera.
Problem
Passive depth estimation (stereo, defocus) fails on textureless objects because there are no intensity features to establish correspondences; prior passive methods recover only normals or are impossible.
Approach
Treat the spatial coherence of natural illumination as a texture: a self-interferometer interferes the scene image with a horizontally flipped copy, so only points on the central column produce interference; the peak position in each row, measured via a tilted orthographic camera, gives a disparity shift that maps linearly to depth.
Key results
- Lab prototype reconstructs textureless planar and stair targets under sunlight and indoor light; stair spacing measured ~0.99 mm vs 0.9 mm ground truth.
- Analysis predicts ~38 resolvable depth planes for indoor light (coherence 4 µm) and ~500 for sunlight (coherence 60 µm).
- Reconstruction error of a metal pen cylinder is ~0.1 mm at 108 µm coherence and increases as coherence length decreases (0.28-0.3 mm at 27-16%).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| reduce illumination coherence length from Δc = 54 µm to Δc = 27 µm (ablation) | Coherence As Texture · Cylindrical pen | average reconstruction error: 0.13 -> 0.28 | Hurt |
| reduce illumination coherence length from Δc = 27 µm to Δc = 16 µm (ablation) | Coherence As Texture · Cylindrical pen | average reconstruction error: 0.28 -> 0.3 | Hurt |
| reduce illumination coherence length from Δc = 108 µm to Δc = 54 µm (ablation) | Coherence As Texture · Cylindrical pen | average reconstruction error: 0.14 -> 0.13 | Helped |
| vary illumination coherence length from Δc = 108 µm to Δc = 16 µm (ablation) | Coherence As Texture · Cylindrical pen | average reconstruction error: 0.14, 0.13, 0.28, 0.3 | Mixed |
Surprising findings
- Depth of a uniform textureless plane can be passively recovered under natural illumination, contrary to the widely accepted view that it is impossible.
- Only a single central-column point per row contributes signal, so the approach effectively scans one column at a time.
Limitations
- Depends critically on the coherence length of the illumination; extended light sources give too-small coherence for reliable depth.
- Subsurface scattering reduces interference contrast; non-metallic objects degrade reconstruction.
- Specular or view-dependent objects degrade performance because the two arms receive unequal intensities.
Experimental setup
Metrics: interference contrast peak position variance depth error (mm) depth resolution depth range
Baselines: stereo matching shape from shading shape from polarization structured light time-of-flight
Builds on: Michelson interferometer phase-shifting interferometry FINCH COACH Kotwal et al. OCT under sunlight
Closest papers by meaning
- Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light (CVPR 2022 · similarity 0.84)
- Multi-View 3D Reconstruction of a Texture-Less Smooth Surface of Unknown Generic Reflectance (CVPR 2021 · similarity 0.84)
- Inferring Light Fields From Shadows (CVPR 2018 · similarity 0.83)
- Beyond Volumetric Albedo -- A Surface Optimization Framework for Non-Line-Of-Sight Imaging (CVPR 2019 · similarity 0.83)
- 3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction (NeurIPS 2025 · similarity 0.83)
- DCDepth: Progressive Monocular Depth Estimation in Discrete Cosine Domain (NeurIPS 2024 · similarity 0.82)
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