Research map / 3D vision / Depth and stereo
Inferring Light Fields From Shadows
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace a pinspeck occluder with a sphere occluder (ablation) | Light-field reconstruction method · Simulated two-square scene | PSNR: 11.37dB -> 14.09dB | Helped |
| Replace a sphere occluder with two pinspecks at different depths (ablation) | Light-field reconstruction method · Simulated two-square scene | PSNR: 14.09dB -> 18.16dB | Helped |
| Replace two pinspecks at different depths with multiple spheres (ablation) | Light-field reconstruction method · Simulated two-square scene | PSNR: 18.16dB -> 20.78dB | Helped |
| Replace multiple spheres with multiple plants (ablation) | Light-field reconstruction method · Simulated two-square scene | PSNR: 20.78dB -> 21.21dB | Helped |
Closest papers by meaning
- Using Unknown Occluders to Recover Hidden Scenes (CVPR 2019 · similarity 0.88)
- Eclipse: Disambiguating Illumination and Materials using Unintended Shadows (CVPR 2024 · similarity 0.87)
- Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps (ICLR 2026 · similarity 0.86)
- Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025 · similarity 0.84)
- OmniSR: Shadow Removal Under Direct and Indirect Lighting (AAAI 2025 · similarity 0.84)
- MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting (NeurIPS 2025 · similarity 0.84)
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