atlas

Research map / 3D vision / NeRF and radiance fields

BANF: Band-Limited Neural Fields for Levels of Detail Reconstruction

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 5 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Shows that training a neural field by fitting its linear-interpolated grid samples yields an implicit low-pass filter, and uses cascaded residual training to decompose neural fields into frequency bands for anti-aliased level-of-detail reconstruction.

Problem

Neural fields lack a direct filtering mechanism, so frequency decomposition and anti-aliased level-of-detail reconstruction (e.g. marching cubes on regular grids) are hard to achieve without heuristics or specialized architectures.

Approach

Fitting a neural field whose output is the linear (or sinc) interpolation of its values on a regular lattice acts as a low-pass filter during optimization; a cascaded, Laplacian-pyramid-like training over levels then yields band-pass components that sum to the full signal, with no architecture change.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply BANF frequency decomposition during NeUS trainingNeUS · Synthetic NeRF Dataset, 1/8xChamfer Distance (×10−2): 17.3 -> 11.4Helped
Apply BANF frequency decomposition during NeUS trainingNeUS · Synthetic NeRF Dataset, 1xChamfer Distance (×10−2): 7.45 -> 7.45No clear effect
Apply BANF frequency decomposition during NeUS trainingNeUS · MobileBrick, 1/4xChamfer Distance (×10−3): 15.5 -> 7.39Helped
Apply BANF frequency decomposition during NeUS trainingNeUS · Asian Dragon, 32Chamfer-L2 distance (×102): 1.97 -> 1.23Helped
Apply BANF frequency decomposition during iNGP trainingiNGP · Thai Statue, 128Chamfer-L2 distance (×102): 0.38 -> 0.40Hurt
Use BANF with different field representations (ablation)BANF · Stanford shapes, resolutions 32, 64, and 128Chamfer-L2 distance (×10−2): HashGrid: 1.35, 0.82, 0.54; Dense: 1.38, 0.83, 0.55; MLP: 1.37, 0.79, 0.58No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: DIV2K Stanford Asian Dragon Thai Statue Synthetic NeRF MobileBrick Kodak

Benchmarks: DIV2K Synthetic NeRF MobileBrick Stanford SDF meshes

Metrics: Chamfer distance PSNR

Baselines: iNGP BACON NeuS

Builds on: iNGP NeuS BACON Multiplicative Filter Networks Laplacian pyramids

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy