Research map / 3D vision / Human pose estimation
Unified Keypoint-Based Action Recognition Framework via Structured Keypoint Pooling
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add object keypoints (category + contour points) to human skeletons (ablation) | Structured Keypoint Pooling with PPNv2 keypoints · Kinetics-400 | Accuracy (%): 41.2 to 49.2 (+8.0); 43.1 to 52.3 in Table 1 (+9.2) | Helped |
| use eight object contour points instead of bounding box points (ablation) | object keypoint input · Kinetics-400 | Accuracy (%): 48.6 to 49.2 (+0.6) | Helped |
| add instance-level GPB (aggregate keypoints into instance features) (ablation) | Structured Keypoint Pooling · Kinetics-400 (HRNet) | Accuracy (%) and runtime: 47.3 to 48.6 accuracy; runtime 89.5 to 7.2 ms | Helped |
| add frame-level GPB on top of instance-level GPB (ablation) | Structured Keypoint Pooling · Kinetics-400 (HRNet) | Accuracy (%) and runtime: accuracy 48.6 to 48.5 (-0.1); runtime 7.2 to 4.9 ms | Mixed |
| add MLP blocks with ConcatPool (local group pooling) instead of plain MLPs (ablation) | Structured Keypoint Pooling · Kinetics-400 (HRNet) | Accuracy (%): 44.5 to 48.5 with GPB | Helped |
| replace ConcatPool MLP block with MS-G3D temporal GCN module (ablation) | Structured Keypoint Pooling · Kinetics-400 (HRNet) | Accuracy (%): 48.5 to 45.7 (-2.8) | Hurt |
| add batch-mixing augmentation (CutMix-style inter-sample mixing) (ablation) | Pooling-Switching weakly supervised localization · UCF101-24 | Video AP@0.2 and AP@0.5: AP@0.2 60.4 to 61.8; AP@0.5 37.4 to 38.0 | Helped |
| use Structured Keypoint Pooling with skeleton + object keypoints (proposed) vs skeleton only under Mixamo-to-Kinetics domain shift (ablation) | Structured Keypoint Pooling · Mixamo to Kinetics-400 | Accuracy (%): 27.6 to 28.4 (+0.8) | Helped |
| proposed method vs. SoTA skeleton methods on skeleton-only input | Structured Keypoint Pooling · Kinetics-400 (HRNet) | Accuracy (%): 50.3 vs 47.7 (PoseConv3D) and 45.1 (MS-G3D) | Helped |
| proposed method on RWF-2000, Hockey-Fight, Crowd Violence, Movies-Fight vs SPIL | Structured Keypoint Pooling · violence recognition datasets | Accuracy (%): RWF-2000 89.3 to 93.4; Hockey 96.8 to 99.5; Crowd 94.5 to 94.7; Movies 98.5 to 99.0 | Helped |
| proposed skeleton-based method vs appearance-based on UCF101 and HMDB51 | Structured Keypoint Pooling · UCF101 / HMDB51 | Accuracy (%): UCF101 87.8 vs I3D 95.6; HMDB51 70.9 vs OmniSource 87.0 | Hurt |
Closest papers by meaning
- PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition (CVPR 2020 · similarity 0.87)
- Mining 3D Key-Pose-Motifs for Action Recognition (CVPR 2016 · similarity 0.86)
- Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action Recognition (AAAI 2023 · similarity 0.86)
- A New Representation of Skeleton Sequences for 3D Action Recognition (CVPR 2017 · similarity 0.86)
- Prompt-Guided Zero-Shot Anomaly Action Recognition Using Pretrained Deep Skeleton Features (CVPR 2023 · similarity 0.86)
- Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition (CVPR 2025 · similarity 0.85)
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