Research map / 3D vision / Human pose estimation
Mining 3D Key-Pose-Motifs for Action Recognition
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Mine key-pose-motifs from activated-simplex soft-quantized pose sequences | 3D skeletal action recognition · MSR-Action3D, all 252 splits | accuracy: 89.00 -> 94.40 | Helped |
| Mine key-pose-motifs from activated-simplex soft-quantized pose sequences | 3D skeletal action recognition · UTKinect, leave-one-sequence-out | accuracy: 91.5 -> 93.47 | Helped |
| Use skeleton-only key-pose-motif recognition | 3D skeletal action recognition · MSR Daily Activity3D, single split | accuracy: 80.00 -> 83.47 | Helped |
| Use skeleton-only key-pose-motif recognition | 3D skeletal action recognition · Florence, leave-one-actor-out | accuracy: 90.88 -> 92.25 | Helped |
| Use key-pose-motifs rather than direct sequence matching | MSR-Action3D · MSR-Action3D | accuracy: 88% -> 94.40 | Helped |
| Add soft probabilistic quantization instead of assigning one symbol per action-unit (ablation) | Key-pose-motif mining · MSR-Action3D | accuracy: 91% -> 94.40 | Helped |
| Use activated simplices instead of k-means for probabilistic quantization (ablation) | Key-pose-motif mining · MSR-Action3D | accuracy: 88.7% -> 94.40 | Helped |
| Allow gaps between consecutive poses in motifs (ablation) | Key-pose-motif recognition · MSR-Action3D | accuracy | Helped |
| Increase the maximum motif gap beyond 20 (ablation) | Key-pose-motif recognition · MSR-Action3D | accuracy | Hurt |
| Increase the number of mined motifs when it is below 80 (ablation) | Key-pose-motif recognition · MSR-Action3D | accuracy | Helped |
| Mine too many motifs, including motifs present in only a few sequences (ablation) | Key-pose-motif recognition · MSR-Action3D | accuracy | Hurt |
| Combine more consecutive poses into each action-unit (ablation) | Key-pose-motif recognition · MSR-Action3D | accuracy | Helped |
Closest papers by meaning
- Recognizing Actions in 3D Using Action-Snippets and Activated Simplices (AAAI 2016 · similarity 0.89)
- Unified Keypoint-Based Action Recognition Framework via Structured Keypoint Pooling (CVPR 2023 · similarity 0.86)
- Learning Discriminative Activated Simplices for Action Recognition (AAAI 2017 · similarity 0.86)
- A New Representation of Skeleton Sequences for 3D Action Recognition (CVPR 2017 · similarity 0.86)
- Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition (CVPR 2025 · similarity 0.85)
- Recovering Complete Actions for Cross-dataset Skeleton Action Recognition (NeurIPS 2024 · similarity 0.84)
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