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Research map / 3D vision / Depth and stereo

ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision

CVPR 2023 · 3D vision › Depth and stereo · approach: Neural light field and illumination imaging · 25 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ShadowNeuS instead of DeepShadowSingle-view binary-shadow reconstruction · DeepShadow datasetDepth L1: 0.0223 -> 0.0135Helped
Use ShadowNeuS instead of DeepShadowSingle-view binary-shadow reconstruction · Our binary shadow datasetDepth L1: 0.5020 -> 0.1870Helped
Use ShadowNeuS instead of Li et al.RGB-based reconstruction · Our RGB datasetDepth L1: 0.8794 -> 0.1341Helped
Use ShadowNeuS instead of Li et al.RGB-based reconstruction · Our RGB datasetNormal MAE: 23.61 -> 15.03Helped
Add differentiable intersection points (ablation)ShadowNeuS · Our RGB datasetDepth L1: 0.2569 -> 0.1341Helped
Add differentiable intersection points (ablation)ShadowNeuS · Our RGB datasetNormal MAE: 18.01 -> 15.03Helped
Add boundary sampling using multiple shadow rays (ablation)ShadowNeuS · Our RGB datasetDepth L1: 0.3552 -> 0.1341Helped
Add boundary sampling using multiple shadow rays (ablation)ShadowNeuS · Our RGB datasetNormal MAE: 28.44 -> 15.03Helped
Increase input images from 3 to 50ShadowNeuS · Chair sceneDepth L1: 0.1427 -> 0.0074Helped
Add foreground-shadow supervision to background-shadow supervision (ablation)ShadowNeuS · Lego sceneDepth L1: 0.05827 -> 0.02955Helped
Add background-shadow supervision to foreground-shadow supervision (ablation)ShadowNeuS · Lego sceneDepth L1: 0.13569 -> 0.02955Helped
Add foreground-shadow supervision to background-shadow supervision (ablation)ShadowNeuS · Lego sceneNormal MAE: 29.93 -> 19.59Helped

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