Research map / 3D vision / NeRF and radiance fields
DyLiN: Making Light Field Networks Dynamic
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Distill a dynamic ray-based light field student from a pretrained dynamic NeRF, then fine-tune on real video | DyLiN · Synthetic dynamic scenes | LPIPS: 0.0663 -> 0.0184 | Helped |
| Use DyLiN instead of TiNeuVox-B | Synthetic dynamic scenes · Synthetic Lego scene | Wall-clock time (ms): 6,920.0 -> 116.0 | Helped |
| Add controllable attribute inputs and attribute-specific masked hyperspace codes | CoDyLiN · Eyes/Mouth | MS-SSIM: 0.7458 -> 0.9510 | Helped |
| Add controllable attribute inputs and attribute-specific masked hyperspace codes | CoDyLiN · Transformer | PSNR: 23.0319 -> 23.5882 | Helped |
| Remove deformation and hyperspace MLPs (ablation) | DyLiN · Synthetic dynamic scenes | PSNR: 32.07 -> 32.43 | Hurt |
| Replace explicit ray deformation and ray hyperspace MLPs with pointwise deformation MLP only (ablation) | DyLiN · Synthetic dynamic scenes | PSNR: 31.24 -> 32.43 | Hurt |
| Remove fine-tuning on real data (ablation) | DyLiN · Synthetic dynamic scenes | PSNR: 31.37 -> 32.43 | Hurt |
| Remove fine-tuning on real data (ablation) | DyLiN · Real dynamic scenes | PSNR: 24.0 -> 25.1 | Hurt |
| Use between 4 and 32 sampled points per ray rather than a larger number (ablation) | DyLiN · Standup | PSNR | No clear effect |
| Increase ray samples per ray to 64 or 128 (ablation) | DyLiN · Standup | PSNR | Hurt |
| Use smaller KD sample counts, from 100 through 5000 (ablation) | DyLiN · Standup | PSNR | Hurt |
Closest papers by meaning
- Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering (NeurIPS 2021 · similarity 0.89)
- Learning Neural Light Fields With Ray-Space Embedding (CVPR 2022 · similarity 0.89)
- BLiRF: Bandlimited Radiance Fields for Dynamic Scene Modeling (AAAI 2024 · similarity 0.88)
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting (ICLR 2024 · similarity 0.85)
- A General Implicit Framework for Fast NeRF Composition and Rendering (AAAI 2024 · similarity 0.85)
- NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesis (CVPR 2024 · similarity 0.85)
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