Research map / Bandits and online learning / Online convex optimization and games
Equilibrium Finding in Normal-Form Games via Greedy Regret Minimization
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Choose each iteration's weight at runtime to minimize the regret potential | Regret minimization · Sampled two-player zero-sum random games | exploitability: almost an order of magnitude | Helped |
| Choose each iteration's weight at runtime to minimize the regret potential | Internal regret minimization · Sampled seven-player general-sum random games | internal regret: several orders of magnitude faster | Helped |
| Choose each iteration's weight at runtime to minimize the regret potential | Regret minimization · Random general-sum games | correlated-equilibrium convergence: dramatically improves convergence | Helped |
| Choose each iteration's weight at runtime to minimize the regret potential | Regret minimization · Diplomacy first-turn subgames | coarse-correlated-equilibrium convergence: several orders of magnitude | Helped |
| Choose each iteration's weight at runtime to minimize the regret potential | Regret minimization · Diplomacy first-turn subgames | correlated-equilibrium convergence | Helped |
| Choose each iteration's weight at runtime to minimize the regret potential | Regret minimization · France vs. Austria | Nash-equilibrium convergence: 2-3x fewer iterations | Helped |
| Choose each iteration's weight at runtime to minimize the regret potential | Regret minimization · France vs. Austria | Nash-equilibrium convergence: 2-3x faster | Helped |
| Use greedy weights instead of vanilla weighting | Regret matching · Random 7-player, 10-action general-sum games | average social welfare: 3.50 -> 4.16 | Helped |
| Use a relatively low weight floor rather than a high floor (ablation) | Greedy weights in general-sum games · Random general-sum games | regret convergence | Helped |
| Add a weight floor of 50% to 100% of the average iteration weight (ablation) | Greedy weights with external regret minimization · Two-player zero-sum games | minimax-equilibrium convergence: 50% to 100% | Helped |
| Use a low weight floor rather than a high floor (ablation) | Greedy weights with internal regret minimization · Two-player zero-sum games | regret convergence | Helped |
| Consider a small set of candidate weights instead of computing the exact optimal weight (ablation) | Greedy weights · Random seven-player general-sum games | regret convergence: several orders of magnitude | Helped |
Closest papers by meaning
- Regret Minimization in Behaviorally-Constrained Zero-Sum Games (ICML 2017 · similarity 0.90)
- Optimism Without Regularization: Constant Regret in Zero-Sum Games (NeurIPS 2025 · similarity 0.88)
- Mediator Interpretation and Faster Learning Algorithms for Linear Correlated Equilibria in General Sequential Games (ICLR 2024 · similarity 0.88)
- Policy-Regret Minimization in Markov Games with Function Approximation (ICML 2025 · similarity 0.88)
- Learning Not to Regret (AAAI 2024 · similarity 0.88)
- No Coin Left Behind: Maximizing Strategic Surplus Against No-Regret Dynamics (NeurIPS 2026 · similarity 0.88)
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