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AutoCFR: Learning to Design Counterfactual Regret Minimization Algorithms
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| train AutoCFR using four extensive-form games instead of eight, including four normal-form games (ablation) | AutoCFR · Kuhn Poker | exploitability: 1.1489e-4 -> 5.7798e-5 | Helped |
| train AutoCFR using four extensive-form games instead of eight, including four normal-form games (ablation) | AutoCFR · Goofspiel (4) | exploitability: 1.0431e-6 -> 2.7402e-6 | Hurt |
| train AutoCFR using four extensive-form games instead of eight, including four normal-form games (ablation) | AutoCFR · Leduc Poker | exploitability: 1.4592e-6 -> 2.8801e-6 | Hurt |
| train AutoCFR using four extensive-form games instead of eight, including four normal-form games (ablation) | AutoCFR · HUNL Subgame (3) | exploitability: 2.2016e-5 -> 4.3293e-5 | Hurt |
| train AutoCFR using four extensive-form games instead of eight, including four normal-form games (ablation) | AutoCFR · HUNL Subgame (4) | exploitability: 9.8044e-6 -> 4.3926e-5 | Hurt |
| bootstrap the search with existing CFR variants rather than learning from scratch (ablation) | AutoCFR · Kuhn Poker | exploitability: 1.4492e-4 -> 1.1489e-4 | Helped |
| bootstrap the search with existing CFR variants rather than learning from scratch (ablation) | AutoCFR · Goofspiel (4) | exploitability: 3.3271e-4 -> 1.0431e-6 | Helped |
| bootstrap the search with existing CFR variants rather than learning from scratch (ablation) | AutoCFR · Leduc Poker | exploitability: 1.1364e-2 -> 1.4592e-6 | Helped |
| bootstrap the search with existing CFR variants rather than learning from scratch (ablation) | AutoCFR · HUNL Subgame (3) | exploitability: 4.8060e-3 -> 2.2016e-5 | Helped |
| bootstrap the search with existing CFR variants rather than learning from scratch (ablation) | AutoCFR · HUNL Subgame (4) | exploitability: 7.5901e-3 -> 9.8044e-6 | Helped |
Closest papers by meaning
- Solving Imperfect-Information Games via Discounted Regret Minimization (AAAI 2019 · similarity 0.91)
- Dynamic Discounted Counterfactual Regret Minimization (ICLR 2024 · similarity 0.91)
- Faster Game Solving via Asymmetry of Step Sizes (AAAI 2026 · similarity 0.91)
- Deep (Predictive) Discounted Counterfactual Regret Minimization (AAAI 2026 · similarity 0.91)
- Accelerating Nash Equilibrium Convergence in Monte Carlo Settings Through Counterfactual Value Based Fictitious Play (NeurIPS 2024 · similarity 0.89)
- Preference-CFR: Beyond Nash Equilibrium for Better Game Strategies (ICML 2025 · similarity 0.86)
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