Research map / 3D vision / Depth and stereo
NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add geometry-aware texture warping to align normal texture with baseline geometry (ablation) | NormalFusion · scanned geometry and normal texture | texture-to-geometry alignment | Helped |
| use 8×8 texture tiles and 10 mm voxels instead of 4×4 tiles and 4 mm voxels (ablation) | NormalFusion · Lion | total time per frame: 58.5 ms -> 51.3 ms | Helped |
| use 8×8 texture tiles and 10 mm voxels instead of 4×4 tiles and 4 mm voxels (ablation) | NormalFusion · Fountain | total time per frame: 75.1 ms -> 56.9 ms | Helped |
| use geometry-aware texture warping rather than blending normal texture without warping (ablation) | NormalFusion · scanned geometry | geometric detail alignment | Helped |
| use 4 mm voxels rather than 10 mm voxels (ablation) | NormalFusion · Lion and Fountain | normal-map detail | Mixed |
| combine high-resolution normals with baseline geometry using NormalFusion | synthetic RGB-D scanning · Synthetic RGB-D dataset | average distance error: 3.32 mm -> 3.11 mm | Helped |
Closest papers by meaning
- SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration (CVPR 2024 · similarity 0.87)
- RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction (CVPR 2024 · similarity 0.86)
- PMNI: Pose-free Multi-view Normal Integration for Reflective and Textureless Surface Reconstruction (CVPR 2025 · similarity 0.85)
- Feature-Preserving Mesh Decimation for Normal Integration (CVPR 2025 · similarity 0.85)
- Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions (AAAI 2025 · similarity 0.85)
- Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering (NeurIPS 2024 · similarity 0.85)
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