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Research map / 3D vision / Face and shape

Re-Identification Supervised Texture Generation

CVPR 2019 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 30 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ReID loss instead of perceptual lossHuman texture generation · Market-1501 testSSIM: 0.149 -> 0.164Helped
Use ReID loss instead of pixel-wise ℓ1 lossHuman texture generation · Market-1501 testSSIM: 0.162 -> 0.164Helped
Use ReID loss instead of pixel-wise ℓ1 lossHuman texture generation · Market-1501 testmask-SSIM: 0.374 -> 0.372Hurt
Use ReID loss instead of perceptual lossHuman texture generation · Market-1501 testmask-SSIM: 0.356 -> 0.372Helped
Pretrain on SURREAL++ synthetic data with more diverse texturesNon-local action recognition network · UCF101Top-1 Acc. (%): 82.03 -> 86.89Helped
Pretrain on SURREAL++ rather than SURREAL synthetic dataNon-local action recognition network · UCF101Top-1 Acc. (%): 85.83 -> 86.89Helped
Pretrain on SURREAL++ rather than SURREAL synthetic dataNon-local action recognition network · UCF101Top-5 Acc. (%): 96.98 -> 97.04Helped
Add pose alignment using input-estimated SMPL parameters (ablation)ReID-supervised human texture generation · Market-1501 testSSIM: 0.158 -> 0.164Helped
Add pose alignment using input-estimated SMPL parameters (ablation)ReID-supervised human texture generation · Market-1501 testmask-SSIM: 0.365 -> 0.372Helped
Add body-part features to the ReID feature extractor (ablation)ReID-supervised human texture generation · Market-1501 testSSIM: 0.159 -> 0.164Helped
Add body-part features to the ReID feature extractor (ablation)ReID-supervised human texture generation · Market-1501 testmask-SSIM: 0.369 -> 0.372Helped
Use layer-wise ReID feature loss instead of ℓ1 loss on deep features (ablation)Human texture generation · Market-1501 testSSIM: 0.155 -> 0.164Helped

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