Research map / 3D vision / Depth and stereo
Very Large-Scale Global SfM by Distributed Motion Averaging
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use distributed divide-and-conquer motion averaging instead of traditional motion averaging | Global SfM · City-A | peak memory (GB): 134.01 -> 7.06 | Helped |
| Use distributed divide-and-conquer motion averaging instead of traditional motion averaging | Global SfM · City-A | time (hours): 86.70 -> 9.44 | Helped |
| Use distributed divide-and-conquer motion averaging instead of traditional motion averaging | Global SfM · City-B | peak memory (GB): 13.76 -> 0.72 | Helped |
| Use distributed divide-and-conquer motion averaging instead of traditional motion averaging | Global SfM · City-B | time (hours): 17.85 -> 2.45 | Helped |
| Use distributed divide-and-conquer motion averaging instead of traditional motion averaging | Global SfM · City-C | peak memory (GB): 9.12 -> 0.38 | Helped |
| Use distributed divide-and-conquer motion averaging instead of traditional motion averaging | Global SfM · City-C | time (hours): 10.95 -> 1.95 | Helped |
| Use distributed divide-and-conquer motion averaging instead of traditional motion averaging | Global SfM · City-D | peak memory (GB): 3.62 -> 0.28 | Helped |
| Use distributed divide-and-conquer motion averaging instead of traditional motion averaging | Global SfM · City-D | time (hours): 3.65 -> 0.95 | Helped |
| Use 32 partitions rather than a single partition (ablation) | Distributed motion averaging · City-scale data-sets | time: 15% of the time | Helped |
| Remove intra-camera variables and merge partitions only by similarity transformations (ablation) | Distributed motion averaging · Illustrated reconstruction | camera-pose quality | Hurt |
| Add intra-camera variables to the partition optimization (ablation) | Distributed motion averaging · Illustrated reconstruction | camera-pose quality | Helped |
| Increase relative-motion Gaussian noise (ablation) | Distributed versus traditional motion averaging · Temple of Heaven | close-loop reconstruction: 7σr and 16σt | Mixed |
Closest papers by meaning
- Light3R-SfM: Towards Feed-forward Structure-from-Motion (CVPR 2025 · similarity 0.86)
- Dense-SfM: Structure from Motion with Dense Consistent Matching (CVPR 2025 · similarity 0.85)
- ColabSfM: Collaborative Structure-from-Motion by Point Cloud Registration (CVPR 2025 · similarity 0.85)
- Learning to Filter Outlier Edges in Global SfM (CVPR 2025 · similarity 0.84)
- MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting (CVPR 2025 · similarity 0.84)
- 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization (NeurIPS 2024 · similarity 0.84)
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