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Research map / 3D vision / Face and shape

Texture Mapping for 3D Reconstruction With RGB-D Sensor

CVPR 2018 · 3D vision › Face and shape · approach: Generative textures for 3D humans · 98 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use global-to-local correction instead of the compared texture-mapping approachesProposed RGB-D texture mapping method · toy, book, hat, keyboardrunning time: 27.608 vs 147.068; 157.014 vs 486.649; 59.949 vs 214.774; 47.637 vs 321.973Helped
Add local texture-coordinate correction to global optimization (ablation)Proposed RGB-D texture mapping method · Texture mapping scenesseam alignmentHelped
Add depth consistency constraint to global optimization (ablation)Proposed RGB-D texture mapping method · Texture mapping scenestexture alignmentHelped
Select one optimal image per face rather than blend multiple imagesProposed RGB-D texture mapping method · Complex RGB-D scenestexture blurring and ghostingHelped

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