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Research map / Learning theory and algorithms / Submodular and game algorithms

Selfish Creation of Social Networks

AAAI 2021 · Learning theory and algorithms › Submodular and game algorithms · approach: Opponent modeling and subgame solving · 10 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase edge-cost exponent from α=2 to α=3 (ablation)SNCG best-move dynamics · SNCG simulation, n=3000average clustering coefficient: 0.415 -> 0.67Helped
Increase edge-cost exponent from α=2 to α=3 (ablation)SNCG best-move dynamics · SNCG simulation, n=3000diameter: 8 -> 11Hurt
Increase edge-cost exponent from α=2 to α=3 (ablation)SNCG best-move dynamics · SNCG simulation, n=3000average distance: 3.69 -> 5.17Hurt
Increase edge-cost exponent from α=2 to α=3 (ablation)SNCG best-move dynamics · SNCG simulation, n=3000number of edges: 18059 -> 6019Hurt
Increase edge-cost exponent from α=2 to α=3 (ablation)SNCG best-move dynamics · SNCG simulation, n=3000average degree: 12 -> 4.013Mixed
Use the SNCG best-move dynamics from sparse initial networksSNCG · Simulations with n=3000power-law degree distributionHelped
Use the SNCG best-move dynamics from sparse initial networksSNCG · Simulations with n=1000average clustering coefficientHelped

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