Research map / Multi-agent systems and games / Games and equilibria
Network, Popularity and Social Cohesion: A Game-Theoretic Approach
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Louvain community detection to construct candidate coalitions | Popularity-game social cohesion testing · Exhaustive connected graphs, n=5, 6, and 7 | accuracy: 96.8%, 97.7%, 83.1% | Mixed |
| Choose neighborhoods with the highest average payoff to construct coalitions | Popularity-game social cohesion testing · Exhaustive connected graphs, n=5, 6, and 7 | accuracy: 85.9%, 68.5%, 69.2% | Mixed |
| Use average-payoff coalition construction instead of Louvain | Popularity-game social cohesion testing · Exhaustive connected graphs, n=5, 6, and 7 | accuracy: 96.8% vs 85.9%; 97.7% vs 68.5%; 83.1% vs 69.2% | Hurt |
| Use average-payoff coalition construction | Popularity-game social cohesion testing · Randomly sampled graphs, n≥12 | accuracy: 100% | Helped |
| Use average-payoff coalition construction rather than Louvain | Coalition generation · Randomly sampled graphs, n≥7 | core-stable group structure rate: 60% | Helped |
| Use Louvain rather than average-payoff coalition construction | Coalition generation · Randomly sampled graphs | percentage of nodes with increased payoff | Helped |
| Generate coalitions with either Louvain or average-payoff heuristics instead of the grand coalition | Popularity games on eight real-world networks · ZA, DO, FT, FB, EN, AS, CM, and HE | player payoff | Helped |
| Use average-payoff coalitions rather than Louvain coalitions | Popularity games on eight real-world networks · ZA, DO, FT, FB, EN, AS, CM, and HE | player payoff | Helped |
| Use Louvain coalitions rather than average-payoff coalitions | Popularity games on eight real-world networks · ZA, DO, FT, FB, EN, AS, CM, and HE | percentage of nodes with increased payoff | Helped |
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