Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Gibson Env: Real-World Perception for Embodied Agents
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use real scanned spaces rather than synthetic scene databases | Gibson environment · Real-world depth estimation | Real-world transfer error: 2.89† -> 0.92§ | Helped |
| Add Goggles to map real images toward the rendered-image domain | Gibson view synthesis · Depth estimation, f(Is) to u(It) | Depth estimation error: 1.560 -> 0.915 | Helped |
| Add Goggles to map real images toward the rendered-image domain | Gibson view synthesis · Scene classification, f(Is) to u(It) | Class accuracy: 0.266 -> 0.291 | Helped |
| Jointly train forward rendering f and inverse mapping Goggles u | Gibson view synthesis · Appearance similarity between renderings and real images | SSIM: 0.480 -> 0.816 | Helped |
| Jointly train forward rendering f and inverse mapping Goggles u | Gibson view synthesis · Appearance similarity between renderings and real images | L1: 0.10 -> 0.051 | Helped |
| Give the agent visual depth input instead of non-visual sensors only | Husky local planning and obstacle avoidance · Local planning and obstacle avoidance | Reward | Helped |
| Give the agent visual input instead of non-visual state only | Distant visual navigation agent · Distant visual navigation | Task success | Helped |
| Give the agent visual input | Ant stair-climbing agent · Stair climb with shifted initial and target locations | Performance: 70% | Helped |
Closest papers by meaning
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- Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds (ICLR 2024 · similarity 0.85)
- Neural Motion Simulator Pushing the Limit of World Models in Reinforcement Learning (CVPR 2025 · similarity 0.85)
- Any2Policy: Learning Visuomotor Policy with Any-Modality (NeurIPS 2024 · similarity 0.84)
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