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A Hybrid l1-l0 Layer Decomposition Model for Tone Mapping
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the hybrid ℓ1-ℓ0 decomposition with the multiscale tone-mapping scheme | Tone mapping HDR radiance maps · HDR database (40 images) | TMQI: 0.8746 -> 0.8851 | Helped |
| Use the hybrid ℓ1-ℓ0 decomposition with the multiscale tone-mapping scheme | Tone mapping HDR radiance maps · HDR database (40 images) | Naturalness: 0.5303 -> 0.5547 | Helped |
| Use the hybrid ℓ1-ℓ0 decomposition with the multiscale tone-mapping scheme | Tone mapping HDR radiance maps · HDR database (40 images) | Mean opinion score: 5.31 -> 6.43 | Helped |
| Use the hybrid ℓ1-ℓ0 decomposition with the multiscale tone-mapping scheme | Tone mapping HDR radiance maps · HDR database (40 images) | Fidelity: 0.8614 -> 0.8334 | Hurt |
| Use ℓ0 rather than ℓ1 gradient sparsity on the detail layer (ablation) | Layer decomposition for tone mapping · HDR images (Figure 1 comparison) | Over-enhancement | Helped |
| Use two-scale rather than one-scale decomposition (ablation) | Hybrid ℓ1-ℓ0 tone mapping · HDR images (Figure 3 comparison) | Natural appearance | Helped |
| Set λ2 to 0.0008 with λ1 fixed to 0.3 (ablation) | Hybrid ℓ1-ℓ0 decomposition · Detail layer | MLE: 2.33 | Hurt |
| Set λ2 to 0.008 with λ1 fixed to 0.3 (ablation) | Hybrid ℓ1-ℓ0 decomposition · Detail layer | MLE: 0.97 | Hurt |
| Use λ2 = 0.003 with λ1 fixed to 0.3 (ablation) | Hybrid ℓ1-ℓ0 decomposition · Detail layer | MLE: 1.55 | No clear effect |
| Set λ1 to 0.06 rather than 0.3 (ablation) | Hybrid ℓ1-ℓ0 decomposition · Base layer | MLE: 2.27 | Mixed |
| Set λ1 to 1 rather than 0.3 (ablation) | Hybrid ℓ1-ℓ0 decomposition · Base layer | MLE: 2.09 | Mixed |
Closest papers by meaning
- Learning Differential Pyramid Representation for Tone Mapping (NeurIPS 2025 · similarity 0.89)
- Zero-Shot Structure-Preserving Diffusion Model for High Dynamic Range Tone Mapping (CVPR 2024 · similarity 0.89)
- GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping (CVPR 2025 · similarity 0.85)
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