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Learning Differential Pyramid Representation for Tone Mapping
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Proposes DPRNet, an end-to-end tone mapping network with a learnable differential pyramid, global/local tone modules on downsampled inputs, and iterative coarse-to-fine detail enhancement, plus a new HDRI Haven dataset.
Problem
Tone mapping of HDR images loses high-frequency detail when operating on downsampled inputs and fixed handcrafted pyramids, and global and local tone consistency are modeled disjointly, causing flat results and halo artifacts.
Approach
A learnable differential pyramid generalizes Laplacian/DoG pyramids with content-adaptive differencing; it is combined with a global tone perception module (modulated conv), a local tone tuning module (patch-wise basis 3D LUTs), and an iterative coarse-to-fine detail enhancement module.
Key results
- On HDR+ at original 4K, DPRNet reaches 27.71 dB PSNR, 2.39 dB above LLFLUT (25.32 dB), with 212K parameters.
- On HDRI Haven at 4K, DPRNet reaches 28.30 dB PSNR, over 3 dB above the next best method (RECNet 25.29 dB per table).
- In a user study with 25 participants, DPRNet results were ranked first or second in 39.56% of cases, close to ground truth at 39.64%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add LTT (ablation) | DPRNet · HDR+ (480p) | PSNR: 26.36 -> 27.95 | Helped |
| add GTP (ablation) | DPRNet · HDR+ (480p) | PSNR: 26.17 -> 27.95 | Helped |
| add LDP (ablation) | DPRNet · HDR+ (480p) | PSNR: 25.90 -> 27.95 | Helped |
| add IDE (ablation) | DPRNet · HDR+ (480p) | PSNR: 25.35 -> 27.95 | Helped |
| add SSIM loss (ablation) | DPRNet training objective · HDR+ (480p) | PSNR: 27.85 -> 27.95 | Helped |
| add high-frequency loss (ablation) | DPRNet training objective · HDR+ (480p) | PSNR: 27.74 -> 27.95 | Helped |
| add perceptual loss (ablation) | DPRNet training objective · HDR+ (480p) | PSNR: 27.76 -> 27.95 | Helped |
| use n=4 rather than n=3 pyramid levels (ablation) | DPRNet · HDR+ (480p) | PSNR: 27.11 -> 27.95 | Helped |
| use n=4 rather than n=5 pyramid levels (ablation) | DPRNet · HDR+ (480p) | PSNR: 27.02 -> 27.95 | Helped |
| set LUT to m=6 and S_t=9 rather than m=8 and S_t=9 (ablation) | DPRNet LTT · HDR+ (480p) | PSNR: 27.92 -> 27.95 | Helped |
| set LUT to m=6 and S_t=9 rather than m=6 and S_t=17 (ablation) | DPRNet LTT · HDR+ (480p) | PSNR: 27.98 -> 27.95 | No clear effect |
| use LTT grid size N=4 rather than N=2 (ablation) | DPRNet LTT · HDR+ (480p) | PSNR: 25.77 -> 27.95 | Helped |
Surprising findings
- Training on HDRI Haven instead of HDR+ improves TMQI on real-world HDR Survey (0.9245 vs 0.8157) and UVTM (0.9540 vs 0.8476) test sets.
- The method underperforms state-of-the-art on the MIT FiveK dataset, attributed to DSLR noise and inconsistent reference retouching.
Limitations
- Performance drops on MIT FiveK due to sensor noise and inconsistent reference images.
- Pyramid depth beyond 4 levels degrades performance, indicating difficulty reconstructing high frequencies at deep scales.
- Diffusion-based alternatives are hard to deploy on mobile, while the proposed method's real-time/mobile deployment is not evaluated.
Experimental setup
Datasets: HDR+ Burst Photography HDRI Haven
Benchmarks: HDR+ (480p and 4K) HDRI Haven (480p and 4K) HDR Survey UVTM
Metrics: PSNR SSIM TMQI LPIPS deltaE
Baselines: UPE HDRNet CSRNet DeepLPF 3D LUT LPTN CLUT sLUT SepLUT LLFLUT CODEFormer CoTF
Builds on: Laplacian pyramid Difference-of-Gaussian 3D LUT AdaInt AdamW
Closest papers by meaning
- Zero-Shot Structure-Preserving Diffusion Model for High Dynamic Range Tone Mapping (CVPR 2024 · similarity 0.88)
- GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping (CVPR 2025 · similarity 0.85)
- From Zero to Detail: Deconstructing Ultra-High-Definition Image Restoration from Progressive Spectral Perspective (CVPR 2025 · similarity 0.84)
- Real-Time Scene-Adaptive Tone Mapping for High-Dynamic Range Object Detection (NeurIPS 2025 · similarity 0.83)
- Plug-and-Play Tri-Branch Invertible Block for Image Rescaling (AAAI 2025 · similarity 0.83)
- Learning with Unreliability: Fast Few-shot Voxel Radiance Fields with Relative Geometric Consistency (CVPR 2024 · similarity 0.82)
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