Research map / 3D vision / Human pose estimation
3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Fine-tune DMHS for partially visible people (ablation) | DMHS pose and body-part labeling · H80KPartial | semantic body-part labeling accuracy: 59.6% -> 78.0% | Helped |
| Fine-tune DMHS for partially visible people (ablation) | DMHS pose estimation · H80KPartial | mean per joint position error: 79.6 mm -> 57.6 mm | Helped |
| Fine-tune DMHS for partially visible people (ablation) | DMHS pose and body-part labeling · Human80K | semantic body-part labeling accuracy: 79.0% -> 79.9% | Helped |
| Fine-tune DMHS for partially visible people (ablation) | DMHS pose estimation · Human80K | mean per joint position error: 63.3 mm -> 63.9 mm | Hurt |
| Include therapist pose features (ablation) | Moving Pose action classifier · DE-ENIGMA action classification | accuracy: 46.96% -> 47.49%; 32.92% -> 34.95%; 40.83% -> 44.14; 43.53% -> 45.07%; 44.20% -> 45.68% | Helped |
| Use acceleration components in the pose descriptor (ablation) | Moving Pose action classifier · DE-ENIGMA action classification | accuracy | No clear effect |
| Use a CNN instead of Moving Pose | Action classification using Kinect 3D pose features · DE-ENIGMA action classification | accuracy: 47.49% -> 53.1% | Helped |
| Use a CNN instead of Moving Pose | Action classification using DMHS-SMPL-T · DE-ENIGMA action classification | accuracy: 45.68% -> 47.9% | Helped |
| Use RGB DMHS-SMPL-T skeletons instead of Kinect skeletons | CNN emotion predictor · Valence prediction | RMSE: 0.116 -> 0.099 | Helped |
| Use RGB DMHS-SMPL-T skeletons instead of Kinect skeletons | CNN emotion predictor · Valence prediction | PCC: 0.184 -> 0.169 | Hurt |
| Use RGB DMHS-SMPL-T skeletons instead of Kinect skeletons | CNN emotion predictor · Arousal prediction | PCC: 0.345 -> 0.388 | Helped |
Closest papers by meaning
- $E^3$: Exploring Embodied Emotion Through A Large-Scale Egocentric Video Dataset (NeurIPS 2024 · similarity 0.84)
- Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions (NeurIPS 2024 · similarity 0.82)
- Understanding Unique Behavioral Patterns through Multimodal Analysis of Eye-Hand Coordination in Autistic Children (Student Abstract) (AAAI 2025 · similarity 0.82)
- Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generation (CVPR 2024 · similarity 0.81)
- Facial-R1: Aligning Reasoning and Recognition for Facial Emotion Analysis (AAAI 2026 · similarity 0.81)
- VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation (CVPR 2025 · similarity 0.81)
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